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Suspicious Poison
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Suspicious Poison is a Potion which is meant to look like a Potion of Healing but actually inflicts the condition when consumed. When thrown, it inflicts a notably more powerful condition than might be expected.[See Notes]
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Don't be fooled - this 'potion' will leave you worse for wear.
Properties
- Miscellaneous Items
- Single Use
- Rarity: Common
- Weight: 0.1 kg / 0.2 lb
- Price: 10 gp
Effect
- Inflicts when consumed.
- Constitution saving throw: DC 11
- Suffers Disadvantage on Attack Rolls and Ability Checks.
- Duration: 3 turns
- Automatically reattempts the save at end of round to remove Poisoned.
Suspicious Poison can alternatively be thrown. Action
- Throw the poison to create a small Poison Cloud.
- AoE: 1 m / 3 ft (Radius)
- Duration: 1 turn
- Deals damage to all creatures in the Poison Cloud and inflicts the condition on them for 3 turns. In addition, they must make a Constitution saving throw: DC 11 or receive the condition for 1 round.
3d6 (3~18) Poison
- Creatures affected by the Constitution saving throw: DC 13 at the start of their turn or take damage. This damaging effect lasts for 10 turns or until a successful save is made.
3d6 (3~18) Poison
condition must make a
Where to find
- In the Apothecary's Cellar
Trivia and Notes
- The inventory icon is identical to a
- The most beneficial use of this item is actually to use it as if it were a (surprisingly powerful) Grenade.
- It cannot be used as a Coating, despite otherwise sharing common properties with this class of item.[Needs Verification]
. This deception is presumably intended by the game.