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Salazon

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Salazon is a human who guards a Zhentarim hideout in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Salazon guards the entrance to the Zhentarim Basement at Waukeen's Rest. When the party first approach, Salazon readies an attack at them. If the party saved Rugan Rugan in the cave, they can recite the passphrase to obtain peaceful entry or pass an Ability Check. Although aligned with the Zhentarim, Salazon does not become hostile if the party fight the members in the basement.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Colour Spray Colour Spray ()
Blind Blind creatures up to a combined 33 Hit Points.
 Range: Self
AoE: 5 m / 15 ft (Cone)
Fire Bolt Fire Bolt ()
1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack ()   –  Quarterstaff
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Poison Spray Poison Spray ()
1d12 (1~12) Damage TypesPoison

Project a puff of noxious gas, dealing 1d12Damage TypesPoison to a target.

CON Save
 Range: 3 m / 10 ft
Shocking Grasp Shocking Grasp ()
1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft
Thunderwave Thunderwave ()
2d8 (2~16) Damage TypesThunder

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5  ft
AoE: 5 m / 17 ft (Cube)

Notable loot[edit | edit source]

External links[edit | edit source]