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Bellar

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Bellar is a human in the Zhentarim Basement in Act One.

Belt-knife, check. Boot-knife, check. Jock-kni - argh! Helm's hanging orbs, that hurt.
Bellar

Involvement[edit | edit source]

Act One[edit | edit source]

Bellar can be found managing inventory and supplies in the Zhentarim Basement. Through idle banter and party interactions, Bellar admits feeling reluctant to leave the hideout and that between the Flaming Fist and venturing the Underdark, it is unclear which is the worse option.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Longbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Hamstring Shot Hamstring Shot (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Tactician Only[edit | edit source]

Sneak Attack (Ranged) Sneak Attack (Ranged) (Action)   –  Longbow
Damage: 5~17
1d8 + 3PiercingPiercing
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against.

You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: 18 m / 60 ft
Recharge: Per turn

Loot[edit | edit source]

Related literature[edit | edit source]

External links[edit | edit source]