Slow
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Description
Alter time around up to 6 enemies to Slow them. They won't get far, they can't do much, and they're easier to hit.Properties
- Cost
- Action + Level 3 Spell Slot
- Details
- WIS Save
- Range: 18 m / 60 ft
- Targets: 6 creatures
At higher levels
Casting this spell at a higher level grants no additional benefit.
Condition: Slowed
Duration: 10 turns
Spell save DC Wisdom saving throw
- Movement Speed is halved
- Armour Class and Dexterity Saving throws are reduced by 2
- Can only take an Action or a Bonus Action, not both
- Cannot take Reactions
- Cannot make or
- Spells cast might be delayed for one turn[See: Bugs]
How to learn
Classes:
- Class level 5: Sorcerer, Wizard, The Great Old One, and Knowledge Domain (Domain Spell)
- Class level 6: College of Lore (via Magical Secrets)
- Class level 10: Bard (via Magical Secrets)
Other ways to learn:
- Also granted to Warlocks who choose the Eldritch Invocation at level 5+.
- Wizards with Level 3 Spell Slots can scribe a Scroll of Slow to their spellbooks.
Notes
- Each affected creature repeats the Wisdom Saving Throw at the end of their turn, ending the effect if successful.
Bugs
- Normally, the targets of Slow must be distinct, but when upcast to level 4, and only level 4, targets can be selected multiple times. For example, two enemies can be targeted three times each forcing them to make three separate saving throws to avoid being slowed. This is due to the level 4 upcasted version lacking the
IgnorePreviouslyPickedEntities
flag.
Visuals
External links edit
- Slow on the Forgotten Realms Wiki