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Rudd is a Doppelganger found in the Under Temple Cave Area under the Open Hand Temple in Act Three.

Involvement edit

Rudd and his fellow doppelgangers are responsible for several murders, including that of Lorgan Father Lorgan. He attacks on sight, together with Zomm Zomm and Muzz Muzz.

Combat edit

Attacks and abilities edit

Rudd has the statistics, attacks, and abilities of a generic doppelganger.

Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Heavy Crossbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Heavy Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Morphic Ambush Morphic Ambush (Bonus Action)
Undergo a shocking transformation to startle your foes. Successfully Ambushed Ambushed entities are more susceptible to your attacks.
 Range: Self
AoE: 4 m / 13 ft (Radius)
Recharge: Per combat
Multiattack Multiattack (Action)
Damage: 12~32
+ 2d6 + 4BludgeoningBludgeoning

Descend on an Ambushed Ambushed creature to eviscerate it with your doppleganger claws.

 Melee: 1.5 m / 5 ft
Recharge: Per turn
Piercing Shot Piercing Shot (Action)   –  Heavy Crossbow
Damage: 5~14
1d10 + 4PiercingPiercing

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Slam Slam (Action)
Damage: 2~16

Hit a target with your bare fists.

 Melee: 1.5 m / 5 ft

Loot edit

Related quests edit