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Kressa Bonedaughter

From bg3.wiki

Kressa Bonedaughter is a member of the Cult of Myrkul that may be found in the sanctum north of the Barracks in the Mind Flayer Colony.

Kressa the Myrkulite necromancer patched you together... You were a tadpoled wreck down in this fleshpit. Nearly dead, head half-caved in. She said you were the first ever tadpoling victim. You're either one-in-a-million unlucky, or someone hated those stinking guts of yours to do such filthy work. Bloody vengeance seems appropriate.
Quest journal entry after speaking with Kressa


Overview edit

Background edit

Kressa is a Myrkulite necromancer[1] working under Balthazar Balthazar, performing research and experiments on tadpolled victims in the Mind Flayer Colony. When met, she is rallying her fellow cultists, Hairy Henry Hairy Henry, Ironfinger Ironfinger and Maghtew Budj Maghtew Budj. She provides the Myrkul's Gift buff.

Involvement edit

When approached at the barracks, Kressa guesses that, because the party is wandering around despite there being an active evacuation order from Ketheric Thorm Ketheric Thorm, they must be the attackers they were warned against. Unless a Deception dialogue option is chosen, combat starts. Otherwise, Kressa and her fellow cultists disperse towards their rooms in the barracks. When spoken to again, she can give characters the Myrkul's Gift Myrkul's Gift buff as well.

If the Dark Urge is chosen as Origin, Kressa instead recognizes the player character and reminisces about how the Dark Urge used to be a captive at the colony before they were shipped away. She had found the Dark Urge close to death at that very sanctum, after they had been infected with a tadpole and opened them up endlessly for her research on the mind flayer parasites, thereby implying that they were the very first tadpole victim. She displays an attachment to The Dark Urge because of their resilience that no other victims in the colony had, but inevitably attacks the party once dialogue is concluded.

A Performance Performance dialogue option can be taken to pretend the Dark Urge is still docile, but continuing the charade ends in combat with the added detriment of not getting any of the above exposition. After battle, the Dark Urge remembers that they were in the colony on their own business before Orin Orin the Red ambushed them and left them to their fate.

Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, it appears Kressa and the other Mistresses of Souls are fully aware of what the Absolute is and the religious hoax they're perpetrating.[2] This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving Ketheric Thorm Ketheric Thorm, with Kressa bemoaning the weak servility of the infected she's presented with, and Balthazar Balthazar using the player character's worm-infested status as an expletive.

Combat edit

Attacks and abilities edit

Bone Chill Bone Chill (Action)
Damage: 1~8

Prevent the target from healing until your next turn. The target cannot help Downed Downed characters. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

 Range: 18 m / 60 ft
Concussive Smash Concussive Smash (Action)   –  Myrkulite Scourge
Damage: 3~15
+ 1d6NecroticNecrotic

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Fireball Fireball (Action + Level 3 Spell Slot)
Damage: 8~48
8d6FireFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6Damage TypesFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Incubate Death Incubate Death (Bonus Action)
Damage: 6~27
3d8 + 3NecroticNecrotic

Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8Damage TypesNecrotic damage and birthing a necromite.

DEX Save
 Range: 24 m / 80 ft
Main Hand Attack Main Hand Attack (Action)   –  Myrkulite Scourge
Damage: 3~15
+ 1d6NecroticNecrotic

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Tenacity Tenacity (Reaction)   –  Myrkulite Scourge
Damage:

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Weakening Strike Weakening Strike (Action)   –  Myrkulite Scourge
Damage: 3~6
1d4 + 2WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Tactician edit

Shield Shield (Reaction + Level 1 Spell Slot)
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self

Notable loot edit

Related literature edit

Related quests edit

Notes edit

  1. Despite being named as necromancers at several points, all Mistresses of Souls are Evocation Wizards.
  2. When talking to Radija, if passing an Insight check or trying to link with her own parasite, it is revealed that she does not have one and that she (along with Kressa) views party members with scorn for being unwitting infected tools.

External links edit