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Healing Vapours is a Water Myrmidon action. You can use this ability to heal nearby creatures or hurt them if you are poisoned.
Description
Exude water vapour with your general elemental dampness, healing nearby creatures for 2d8hit points.
If you are , the water is tainted, and instead of healing it deals 2d8Poison damage to nearby creatures.
Properties
- Cost:
- Action
- Healing:
-
2d8 (2~16) hit points (conditional)
- +
2d8 (2~16) Poison (conditional)
- Details:
- AoE: 9 m / 30 ft (Radius)
- Creates Area: Water
Condition: Wet
Area: Water
How to learn
Used by creatures: Water Myrmidon
Notes
- A level 10 +1d6hit points healing or +1d6Poison damage with Healing Vapours. This is increased to +1d8hit points healing or +1d8Poison damage at level 12. does an additional