Claws (Ghoul)
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This article is about the version of the ability used by most Ghouls. For the version used by Danse Macabre ghouls, see Claws (Ghast). For the version used by Animate Dead ghouls and flying ghouls, see Claws (Flying Ghoul). For other uses, see Claws (disambiguation).

Description
Lash out with deadly claws and possibly the target.Elves and undead cannot be Paralysed by this attack.
Properties
- Cost
- Action
- Damage: 2~8 + modifiers
- Details
- Attack roll
- CON Save (Spell save DC)
- Melee: 1.5 m / 5 ft

2d4 + Strength modifier
Condition: Paralysed
Duration: 2 turns
Spell save DC Constitution saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions.
- The affected creature automatically fails all Strength and Dexterity saving throws.
- Attack rolls against the affected creature automatically succeed.
- Any Attack roll made against The affected creature by an attacker within 3 m / 10 ft is an automatic Critical Hit.
How to learn
Used by creatures: Benji, Carpal, Ghoul, Ghoul Medic, Ghoul Scout, Hamate, Ligus, Rectus, and Zombie Nere