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Status properties/BringIntoCombat

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BringIntoCombat is a status property.

List of conditions with BringIntoCombat[edit source]

Condition Effects

Ability Drain: Dexterity (Condition) Ability Drain: Dexterity

Ability Drain: Strength (Condition) Ability Drain: Strength

Bane (Condition) Bane

Cheater's Folly (Condition) Cheater's Folly

  • Affected entity has all Ability Scores reduced by 1 for attacking a reflection that's not their own. This effect can be applied thrice more.

Cloud of Daggers (Condition) Cloud of Daggers

Confused (Condition) Confused

  • Affected entity is hostile to everyone, wanders around aimlessly, and occasionally skips turns in its stupor

Crown of Madness (Condition) Crown of Madness

  • Instilled with magical madness. Will attack the nearest creature, other than the spellcaster.

Demonspirit Madness (Condition) Demonspirit Madness

  • Affected entity has been driven to a frenzy by magical madness. It will attack the nearest creature on its turn.
  • At the end of each turn, the affected entity makes a Wisdom saving throw. On a successful save, the condition is removed.

Eyebite: Sickened (Condition) Eyebite: Sickened

Fetid Aura (Condition) Fetid Aura

  • All nearby creatures fall victim to the ooze's Fetid Fumes and 1d6AcidAcid per turn.

Flaming Aura (Condition) Flaming Aura

  • Creature is standing within 1.5 m / 5 ft of a flaming sphere and will take 2d6FireFire at the end of its turn. On a successful save, it will still take half damage.

Flaming Sphere (Condition) Flaming Sphere

  • Enemies and objects within 1.5 m / 5 ft of the sphere at end of their turn take
    2d6 (2~12) FireFire
    damage. On a successful save, it still takes half damage.

Fractured Psyche (Condition) Fractured Psyche

Fractured Psyche (Full-illithid) (Condition) Fractured Psyche

Garrotted (Condition) Garrotted

  • Affected entity is being strangled by a garrotte. It is Silenced and takes 3d6BludgeoningBludgeoning damage per turn.
  • Both the entity and the garrotter can't move until the condition ends.
  • If the entity and the garrotter are forcibly moved more than 5 m / 17 ft apart, this condition ends.

Glimpse of Freedom (Condition) Glimpse of Freedom

  • Escaping certain death, the character is motivated to move 4.5 m / 15 ft quicker.

Harm (Condition) Harm

  • Affected entity's maximum Hit Points have been reduced by the damage inflicted by the Harm spell
  • This condition is a Disease

Hellfire Curse (Condition) Hellfire Curse

Hellish Sphere (Condition) Hellish Sphere

  • Creature is standing within 3 m / 10 ft of a flaming sphere and will take 6d6FireFire damage at the end of its turn. On a second save, it will still take half damage.
  • Dexterity save

Hellish Sphere (Aura) (Condition) Hellish Sphere

  • Enemies and objects within 3 m / 10 ft of the sphere at the end of their turn take 6d6FireFire. On a successful save, they still take half damage.

Hexblade's Curse (Condition) Hexblade's Curse

  • Cursed by a Hexblade warlock. The warlock who cursed this entity adds their proficiency bonus to damage rolls against them. The number they need to roll a Critical Hit while attacking this entity is also reduced by 1.

Hexed: Charisma (Condition) Hexed: Charisma

Hexed: Constitution (Condition) Hexed: Constitution

Hexed: Dexterity (Condition) Hexed: Dexterity

Hexed: Intelligence (Condition) Hexed: Intelligence

Hexed: Strength (Condition) Hexed: Strength

Hexed: Wisdom (Condition) Hexed: Wisdom

Houndmaster's Prey (Condition) Houndmaster's Prey

Hunter's Mark Quarry (Condition) Hunter's Mark Quarry

  • Affected entity suffers an additional 1d6WeaponWeapon damage if the spellcaster hits it with a weapon attack.

Insect Plague (Aura) (Condition) Insect Plague

Lured (Condition) Lured

  • The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
  • The affected entity must pass a DC 13  Wisdom saving throw at the start of their turn or remain lured.
  • Taking damage or being Shoved removes the condition.

Madness (Condition) Madness

  • Hostile to everyone in the vicinity.

Moonbeam (Condition) Moonbeam

  • Creature is engulfed by ghostly flames that dead 2~20RadiantRadiant damage per turn. On a successful save, the creature still takes half damage.

Moonbeam (Aura) (Condition) Moonbeam

  • Ghostly flames engulf any creature that enters this silvery light or starts its turn inside the light. They deal 2d10RadiantRadiant. On a successful save, targets still take half damage.

Moonfire (Condition) Moonfire

  • The blessing of Dame Aylin's divine mother deals 2d10RadiantRadiant to foes that come within 3 m / 10 ft of her or start their turn there.

Murderous Dagger Cloud (Condition) Murderous Dagger Cloud

Necrotic Aura (Condition) Necrotic Aura

  • Gale exudes Necrotic energy. Nearby creatures take 1d4NecroticNecrotic every turn.

Noxious Fumes (Condition) Noxious Fumes

  • Hostile creatures in a radius of 3 m / 10 ft take 1d4AcidAcid damage.

Otherworldly Miasma (Condition) Otherworldly Miasma

Otherworldly Miasma (Githyanki) (Condition) Otherworldly Miasma

Phantasmal Force (Condition) Phantasmal Force

Haunted by an echo of the last thing that attacked them.

  • Takes 1d6PsychicPsychic damage each turn.
  • When the target takes damage from another source, Phantasmal Force changes to that damage type.
  • At the end of each turn, the target makes an Intelligence saving throw. On a success, the condition ends.

Rampart Aura (Condition) Rampart Aura

Sapping Curse (Condition) Sapping Curse

This cursed energy drains vitality of anyone who dares get closer.

Searing Smite (Condition) Searing Smite

Shar-Stricken (Condition) Shar-Stricken

  • The Lady of Loss Hexes Hexes you, causing a temporary lapse in your agility.

Shattered Psyche (Condition) Shattered Psyche

Shattered Psyche (Full-illithid) (Condition) Shattered Psyche

Shocking Grasp (Condition) Shocking Grasp

Singing Sword: Shriek (Condition) Singing Sword: Shriek

Singing Sword: Shrieking (Condition) Singing Sword: Shrieking

Spirit Guardians Aura (Condition) Spirit Guardians Aura

  • Spirits protect the affected entity.
  • Nearby enemies take 3d8RadiantRadiant or 3d8NecroticNecrotic damage per turn, and Movement Speed is halved.
  • The caster can't become Invisible Invisible while concentrating on this spell.
  • On a successful save, targets still take half damage.
  • WIS Save

Static Discharge Aura (Condition) Static Discharge Aura

  • All constructs near Bernard deal an additional 2d4LightningLightning to weapon attacks. All others take 2d8LightningLightning each turn.
  • When the condition ends, Bernard is Stunned Stunned for 2 turns.

The Wasting Quiet (Aura) (Condition) The Wasting Quiet

  • Any creatures within this miasma of childlike terror are Silenced Silenced and take 3d8NecroticNecrotic damage every time they enter or start their turn inside.

Vitality Drain (Condition) Vitality Drain

The dead girl's Sapping Curse is draining your vitality.

Wall of Fire (Condition) Wall of Fire

  • A blazing wall of fire that deals 5d8FireFire to anyone within 3 m / 10 ft.

Wall of Thorns (Condition) Wall of Thorns

  • Walking through a wall of pliable, twisted thorns.
  • While within the wall, the affected entity's movement speed is quartered, and it takes 7d8PiercingPiercing damage per turn.

Wild Magic: Burning (Condition) Wild Magic: Burning

  • Takes 1d6FireFire damage at the start of each turn.