Ad placeholder
Hellish Sphere (Condition)
Jump to navigation
Jump to search
- Creature is standing within 6d6 damage at the end of its turn. On a second save, it will still take half damage. 3 m / 10 ft of a flaming sphere and will take
- Dexterity save
Sources of Hellish Sphere
Conditions with the same stack ID
Conditions with the stack ID FLAMING_SPHERE
, only one of these can be applied at the same time:
Condition | Effects |
---|---|
|
|
|