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Shield Blow
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Description
When a foe hits you with a melee attack, you can use your reaction to knock it , unless they succeed a Strength saving throw.Properties
- Cost
- Reaction
- Details
- STR Save (Spell save DC)
- Melee: 1.5 m / 5 ft
Technical details
UIDs
Target_ShieldBlow_Riposte
Action triggered by the reaction
Interrupt_ShieldBlow
Reaction which triggers the action
Spell flags
Condition: Prone
Duration: 1 turn
Spell save DC Strength saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Granted by items:
Notes
- As the saving throw to apply spell save DC, Shield Bash is more effective on casters than it is on martial characters. use the wielder's
Bugs
- The in-game description of this ability states it requires a Dexterity saving throw, but it actually is a Strength saving throw.