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Save the Grymforge Gnomes

Save the Grymforge Gnomes is a Quest in Act One of Baldur's Gate 3. The quest can be obtained by speaking with Thulla at the Myconid Colony at Ebonlake Grotto, after completing .
Objectives[edit | edit source]
Objectives and journal entries may vary pending story decisions and outcomes.
Walkthrough[edit | edit source]
The plight of the Grymforge gnomes can first be learned about from Thulla at X: 83 Y: -97 in Ebonlake Grotto after curing her poison. She tries to leave but is too weak to move. Instead, she explains that members of her clan, the Ironhands, have been captured by duergar at Grymforge and need help. Thulla begs the party to save them, starting the quest.
Getting to Grymforge[edit | edit source]
In order to get to Grymforge, the party must take a boat docked at the Decrepit Village near the Underdark Beach Waypoint. If the party has not undertaken , , or , then they are stopped by Gekh Coal. Immediately upon entering Coal's proximity, he confronts the party, calling them "sun-scum" who are too loud. He says he plans to "hush" the party before they draw in something hungry with their noise and draws his axe. Depending on the race of the player character, Coal can be made to stand down:
- I could've killed you before you even noticed me, but I didn't. Stand down. (if approached in stealth)
- [DARK URGE] [INTIMIDATION] I'm a rabid dirty dog, and I bite. (DC 10 )
- [INTIMIDATION] Take your hand off that axe before you lose it (DC 15)
- [RELIGION] Stand down - I'm a follower of the Absolute, just like you. (DC 15)
- [PERSUASION] I can be discreet. No need for bloodshed. (DC 15)
- [HALF-ORC] [INTIMIDATION] I'm hungry for a fight, but you're barely a morsel. Choose your next move carefully. (DC 10)
- [BARBARIAN] [INTIMIDATION] Back down or bleed. (DC 15 )
- [DUERGAR] I'm a duergar, idiot - we're practically kin.
- [DETECT THOUGHTS] [INSIGHT] Read the duergar's thoughts. (DC 10)
- I follow the Absolute. Take your hand off that weapon. (If mind was read)
However, Coal never stands down if the player character is a Deep Gnome, as he believes they are another runaway slave. Drow have an easier time convincing Coal to stand down (DC 10 vs 15), as he assumes that they are True Souls. Additionally, if the party recruited Glut, then Coal attacks on sight. He is joined by a group of duergar, and a few undead minions.
If the party manage to stop Coal from attacking, then he tells them not to get in the way of his hunt. If asked what he is doing down here, Coal responds that a runaway slave stole his superior, Sergeant Thrinn's boots. The slave is hiding amongst the Myconid Circle and he is waiting for her to eventually make a break for it. The party can offer to help Coal track down the missing boots, or tell him that it is not their problem, in which case he attacks.
In order to get on the boat, the party must either sneak onto it, defeat Coal and his minions, or show Coal the missing boots. If sneaking onto the boat, he becomes hostile after the party return to the Decrepit Village.
Arriving at Grymforge[edit | edit source]
During the trip over, a group of duergars on another boat led by Corsair Greymon questions the party on what they are doing on Coal's boat:
- [DECEPTION] I saw a body left by the myconids - your 'Gekh' must be dead. (DC 10) (if Gekh Coal unmet)
- [DECEPTION] I'm afraid Gekh is dead - he fell fighting the myconids (DC 10) (if Gekh Coal was met)
- [BRANDED] [PERSUASION] Just let me cross - I have the brand, see? (DC 5)
- I work on Gekh's behalf. I'm after his sergeant's stolen boots.
- I seek the sergeant - I believe she's keen to get these boots back.
- [BARBARIAN] [INTIMIDATION] MOVE YOUR BOAT, OR SINK. MAKE THE CHOICE. (DC 10 )
- [INTIMIDATION] In the name of the Absolute - you will let me pass. (DC 10)
- [ATHLETICS] Push the duergar into the water. (DC 15)
If succeeding the check then Greymon stands down, telling the party to speak with the sergeant. Once docked, another duergar, Morghal tries to extort money from the party. The party can tell her "I’m not giving you a single coin" and she backs off immediately. Following the path south leads to a cave-in, where a group of enslaved gnomes are being forced to chip away at the rocks at X: -635 Y: 311.
If the party do not speak with Thulla, it is also possible to learn about the gnomes by speaking with Barcus Wroot near the cave-in, if he was saved during . He explains that he went to the Underdark looking for his friend, Wulbren, but was captured after unexpectedly encountering cultists in what was supposed to be an abandoned ruin. Lastly, eavesdropping on Lunkbug and Laridda ( DC 10 Perception check) has Lunkbug reveal that several gnomes are trapped in a cave-in with a True Soul named Nere. They need to clear out the cave-in, but the only explosives they had were taken by an escaped gnome named Philomeen. This starts .
Freeing the trapped gnomes[edit | edit source]

In order to free the trapped gnomes, Meerna whom he throws into the lava.
must be completed. Throw the explosives on the cave-in, or use spells, and Nere arrives. He is furious at being trapped and immediately takes it out onIf the party choose to say nothing or "Finish the slaves, True Soul. For the Absolute," then Nere massacres all the gnomes. If the party ask Nere not to kill innocents, Nere tells Thrinn to rip out their hearts and feed it to the rothé. At this point, if the party made a deal with Elder Brithvar to kill Nere, he interjects and says that Nere owes the duergar money and that he is going to get it from his corpse. Nere says he has changed his mind - he will spare the party if they defeat Brithvar and the other mutineers.
If siding with Nere, the party must fight against:
If siding with Brithvar, the party must fight against

The gnomes can be saved either way. If succeeding a wisdom check (DC 15) after the battle, choosing "Enter Nere's mind. The gnomes must be set free", then Nere sets the gnomes free and gives the party a task to inform the General that the temple can't be entered from Grymforge. If Brithvar is sided with, then selecting "And the slaves? What about them?" and either Intimidating or Persuading (DC 10) will result in Brithvar letting the gnomes go.
Time sensitive quest[edit | edit source]
As with freeing Nere, saving the gnomes is on a timer. After arriving at Grymforge, the first time the party goes to camp, Nere may reach out telepathically to ask for help. At this point, the party can safely long rest once. If the party long rests a second time, the cave-in is removed, Nere is dead, and all the duergar and gnomes are gone.
Similarly, after fighting Nere, it is necessary to speak to the gnomes before taking a Long Rest -- otherwise they leave.
Speaking with Beldron after the fight resolves the quest. He mentions that their leader, Wulbren, has been kidnapped and sent to Moonrise Towers, which starts . If Barcus is alive, speaking to him reveals that he intends to pursue Wulbren. He can also be invited to camp, where he stays briefly before moving on.
Quest rewards[edit | edit source]
- ( background)
Notes[edit | edit source]
- It is not possible to save Meerna. Even if the party enters turn-based mode and kills Nere before the cinematic, Meerna simply disappears after the fight is over.
- There is a bug in patch 8. If not freeing the deep gnomes through dialogue with Brithvar, then after the next Long Rest the duergar disappear and the deep gnomes still remain in their places and acting as if they are not freed, including Barcus Wroot.[Needs Verification]