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Sarabayle

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Sarabayle is a necromancer[1] of the Cult of Myrkul found in Act Two. She can be found in the Moonrise Towers Prison after the party launch the assault on the cult the assault on the cult.

Involvement[edit | edit source]

Sarabayle is always hostile when encountered. Along with her allied necromancers Willinx Jindlebee Willinx Jindlebee and Duckie Verish Duckie Verish, she flanks the army of undead that greet anyone who trespasses into the prison.

Unlike the Zealots, Adepts, and other members of the Cult of the Absolute, it appears Sarabayle and the other Mistresses of Souls are fully aware of what the Absolute is and the religious hoax they're perpetrating.[2] This greater understanding (and accompanying disdain) is shared by the other high-ranking Myrkulite necromancers serving Ketheric Thorm Ketheric Thorm, with Kressa Bonedaughter Kressa Bonedaughter bemoaning the weak servility of the infected she's presented with, and Balthazar Balthazar using the player character's worm-infested status as an expletive.

Winning the battle gains A Bone To Pick A Bone To Pick for party members with the Soldier Soldier background.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Bone Chill Bone Chill (Action)
Damage: 1~8

Prevent the target from healing until your next turn. The target cannot help Downed Downed characters. An undead target receives Disadvantage Icon.png Disadvantage on Attack rolls.

 Range: 18 m / 60 ft
Concussive Smash Concussive Smash (Action)   –  Myrkulite Scourge
Damage: 3~15
+ 1d6NecroticNecrotic

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Fireball Fireball (Action + Level 3 Spell Slot)
Damage: 8~48
8d6FireFire

Shoot a bright flame from your fingers that explodes upon contact, torching everything in the vicinity for 8d6FireFire damage.

DEX Save
 Range: 18 m / 60 ft
AoE: 4 m / 13 ft (Radius)
Incubate Death Incubate Death (Bonus Action)
Damage: 6~27
3d8 + 3NecroticNecrotic

Spawn a skeletal involucre. After 1 turn, the involucre explodes, dealing 3d8NecroticNecrotic damage and birthing a necromite.

DEX Save
 Range: 24 m / 80 ft
Main Hand Attack Main Hand Attack (Action)   –  Myrkulite Scourge
Damage: 3~15
+ 1d6NecroticNecrotic

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Tenacity Tenacity (Reaction)   –  Myrkulite Scourge
Damage:

When you miss an attack, deal BludgeoningBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

Weakening Strike Weakening Strike (Action)   –  Myrkulite Scourge
Damage: 3~6
1d4 + 2WeaponWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Tactician[edit | edit source]

Shield Shield (Reaction + Level 1 Spell Slot)
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self

Loot[edit | edit source]

Allies[edit | edit source]

Notes[edit | edit source]

  1. Despite being named as necromancers at several points, all Mistresses of Souls are Evocation Wizards.
  2. When talking to Radija, if passing an Insight check or trying to link with her own parasite, it is revealed that she does not have one and that she (along with Kressa Bonedaughter) views party members with scorn for being unwitting infected tools.