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Arcagh

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Arcagh is a petrified drow fighter in the Underdark during Act One.

Wizard Dhourn hired us... find a... forge. Came across Xargrim... his friend - a fight broke out. He summoned a spectator. Fool.
Arcagh

Involvement[edit | edit source]

Act One[edit | edit source]

Arcagh and several other drow are petrified on a battlefield west of the Selûnite Outpost. The Spectator Spectator can unpetrify them during combat, which causes the drow to become immediately hostile to the party. If the drow are unpetrified after the spectator is killed, the party can interact with them peacefully.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Disarming Attack (Melee) Disarming Attack (Melee) (Action + Superiority Die)   –  Shortsword
Damage: 3~8 + modifiers

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Flourish Flourish (Bonus Action)   –  Shortsword
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Main Hand Attack Main Hand Attack (Action)   –  Shortsword
Damage: 3~8
1d6 + 2PiercingPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike Piercing Strike (Action)   –  Shortsword
Damage: 3~8
1d6 + 2PiercingPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Pushing Attack (Melee) Pushing Attack (Melee) (Action + Superiority Die)   –  Shortsword
Damage: 3~8 + modifiers

Spend a superiority die to deal an additional 1d8Damage TypesPhysical damage and possibly push the target back 4.5 m / 15 ft.

STR Save
 Range: Normal weapon range

Allies[edit | edit source]

Loot[edit | edit source]

Possible extra loot[edit | edit source]

Related quests[edit | edit source]

External links[edit | edit source]