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Trip Attack (Melee): Difference between revisions

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Revision as of 18:24, 6 September 2023

Template:Up to date

Trip Attack (Melee) is a Battle Master Fighter Action. This combat maneuver allows the Fighter to deal damage to enemies with Melee Weapons and possibly knock them Prone.

Description

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly knock the target Prone.

Prerequisite: The target must be Large or smaller.

Properties

Cost:
Superiority Die + Action
Damage:
Weapon Damage TypesPhysical
+
1d8 (1~8) Damage TypesPhysical
Details:
 Range: Normal weapon range

Condition: prone

Prone Prone

Duration: 1 turn

Strength saving throw

How to learn

Classes:

Granted by feats: Martial Adept