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Wizard: Difference between revisions
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<div style="text-align:center; font-size:140%;"><code>Class Features</code></div> | <div style="text-align:center; font-size:140%;"><code>Class Features</code></div> | ||
* [[File:Arcane Recovery Icon.png|frameless|upright=0.1|link=Arcane Recovery]] [[Arcane Recovery]] | |||
* Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: You gain two Level 1 Spell Slots. | * Level 1 [[Spell#Spell_Slots|Spell Slots]] Unlocked: You gain two Level 1 Spell Slots. | ||
* Cantrips (Choose 3): | * Cantrips (Choose 3): |
Revision as of 16:40, 18 March 2022
Main Page > Character Creation > Playable Classes > Wizard
"Wizards master the arcane by specialising in individual schools of magic, combining ancient spells with modern research."
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Class Information
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Hit Points
- Level 1 Maximum Hit Points:
6 + Constitution Modifiers
- Hit points at higher levels:
4 + Constitution Modifiers
- Hit points at higher levels:
Class Features
- Spellcasting
- Spellcasting Ability:
Intelligence
- Spellcasting Ability:
- Saving Throws Proficiency:
Intelligence, Wisdom
- Armors Proficiency:
None
- Weapons Proficiency:
Daggers, Quarterstaffs, Light Crossbows
Skills
"You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for that Skills"
Level 1 Proficiency Bonus: +2
- Inherited Skills: Granted by Races and Backgrounds
- Skills with Proficiency (Choose 2):
- Skills without Proficiency:
Subclass
Available to Level 2 Wizards.
Abjuration School
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Evocation School
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Level Progression
"Through experience, you acquire new power. You gain the following trait:"
Level 1
Class Features
Arcane Recovery
- Level 1 Spell Slots Unlocked: You gain two Level 1 Spell Slots.
- Cantrips (Choose 3):
- Spells (Choose 6):
- Choose a number of Prepared Spells =
1 (Wizard Level) + Intelligence Modifier
from the 6 Chosen Spells (minimum of 1 spell).
Level 2
Class Features