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Basic Poison: Difference between revisions
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Updated deprecated {{Action}} template to {{r}} |
Added notes that clarify how this poison works |
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| where to find = * Obtainable from various merchants, enemies, and locations throughout the game | | where to find = * Obtainable from various merchants, enemies, and locations throughout the game | ||
* Crafted via [[Alchemy]] by combining {{SmItemIcon|Vitriol of Bonecap}} (procured from {{SmItemIcon|Bonecap}}) and any [[Alchemy#Extractions|Ashes]] | * Crafted via [[Alchemy]] by combining {{SmItemIcon|Vitriol of Bonecap}} (procured from {{SmItemIcon|Bonecap}}) and any [[Alchemy#Extractions|Ashes]] | ||
| notes = Under most circumstances, purchasing the ingredients is substantially more expensive than purchasing the poison directly from a merchant. | | notes = | ||
* If the {{Cond|Poisoned}} condition is applied using a coated weapon, the condition has the following properties: | |||
** In addition to the original save there is a save the end of each turn. | |||
** The condition lasts until a succesfull save is made. | |||
** The DC is 11. | |||
* Throwing this potion can cause two different kinds of Poisoned conditions: | |||
** The Poison Cloud can cause Poisoned condition with duration 1 that loses duration at the beginning of the turn and uses DC 11. | |||
** The blast can cause similar Poisoned condition as hitting an enemy with a weapon coated with Basic Poison. In this case, battle log erroneously shows in calculations (but not in result) as if the character's DC was used. However, the result is always shown as 11, which is the correct value. | |||
* Under most circumstances, purchasing the ingredients is substantially more expensive than purchasing the poison directly from a merchant. | |||
}} | }} | ||
Revision as of 19:25, 21 January 2025
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Basic Poison is a Consumable(Coating). It can be applied to a weapon to give it special properties for ten turns or thrown as a Grenade to inflict its effects in an area.
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Even when closed, a choking acrid smell emanates from this bottle.
Properties
- Single Use
- Rarity: Common
- Weight: 0.2 kg / 0.4 lb
- Price: 20 gp
UID
CONS_Poison_BasicUUID
28645376-e6e8-436a-8e9a-c62877fae07d
Effect
- Coat your active weapon with poison.
- Range: 18 m / 60 ft
- Creates area: Potion of Healing
the poison.
Condition: Coated in Basic Poison
Duration: 10 turns
- Targets must succeed a DC 11 Constitution saving throw or become .
- On a successful save, target receives for 2 turns.
Area: Poison Cloud
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Duration: 1 turn
AoE: 1 m / 3 ft (Radius)
Chance to set Poisoned.
- Cloud Type:
Condition: Poisoned
Where to find
- Obtainable from various merchants, enemies, and locations throughout the game
- Crafted via Alchemy by combining Vitriol of Bonecap (procured from Bonecap) and any Ashes
Notes
- If the condition is applied using a coated weapon, the condition has the following properties:
- In addition to the original save there is a save the end of each turn.
- The condition lasts until a succesfull save is made.
- The DC is 11.
- Throwing this potion can cause two different kinds of Poisoned conditions:
- The Poison Cloud can cause Poisoned condition with duration 1 that loses duration at the beginning of the turn and uses DC 11.
- The blast can cause similar Poisoned condition as hitting an enemy with a weapon coated with Basic Poison. In this case, battle log erroneously shows in calculations (but not in result) as if the character's DC was used. However, the result is always shown as 11, which is the correct value.
- Under most circumstances, purchasing the ingredients is substantially more expensive than purchasing the poison directly from a merchant.
Passive features
Basic Poison has 1 hit point.
Piercing | Resistant |
Necrotic | Resistant |
Poison | Immune |
Psychic | Immune |
Radiant | Resistant |
Gallery
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Prop designs by Cliff Laureys