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Savage Seawind: Difference between revisions

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| resistances = Lightning resistant full
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| passives = Opportunity Attack
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'''Savage Seawind''' are a type of [[Umberlee]] follower encountered in the [[Water Queen's House]] in the [[Lower City]] of [[Baldur's Gate]]. It is one of the senior titles granted to followers of the Church of Umberlee.
'''Savage Seawind''' are a type of [[Umberlee]] follower encountered in the [[Water Queen's House]] in the [[Lower City]] of [[Baldur's Gate]]. It is one of the senior titles granted to followers of the Church of Umberlee.

Revision as of 23:50, 13 January 2025

Savage Seawind are a type of Umberlee follower encountered in the Water Queen's House in the Lower City of Baldur's Gate. It is one of the senior titles granted to followers of the Church of Umberlee.

Combat

Attacks and abilities

Entangle Entangle ()

Vines sprout from the ground, turning it into Difficult Terrain Difficult Terrain and possibly Entangling Entangling creatures within.

Entangled creatures cannot move. An ally can use its help action to try and tear away the vines.

STR Save
 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Ice Knife Ice Knife ()
1d10 (1~10) Damage TypesPiercing
+
2d6 (2~12) Damage TypesCold

Throw a shard of ice that deals 1d10Damage TypesPiercing damage. It explodes and deals 2d6Damage TypesCold damage to anyone nearby. It leaves an Ice Ice surface. On miss, the shard of ice still explodes.

This spell can be cast while you are Silenced Silenced.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Ray of Frost Ray of Frost ()
1d8 (1~8) Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft

Known savage seawinds