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Shocking Grasp: Difference between revisions
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{{hatnote|For the equivalent | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Touch of the Storm}}.}} | ||
{{SpellPage | {{SpellPage | ||
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| race learns at level 2 = | | race learns at level 2 = | ||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper | | granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper | ||
| summary = It makes a melee attack that inflicts{{DamageType|Lightning}} damage and prevents the target from taking Reactions. | | summary = It makes a melee attack that inflicts {{DamageType|Lightning}} damage and prevents the target from taking Reactions. | ||
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]]. | | description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]]. | ||
| cost = action | | cost = action |
Revision as of 07:00, 29 July 2024
For the equivalent Way of the Four Elements Monk spell, see .
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Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
Description
The target cannot use Reactions. This spell has Advantage on creatures with metal Armour.
Properties
At higher levels
- At character level 5, the damage increases to 2d8Lightning.
- At character level 10, the damage increases to 3d8Lightning.
Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- Characters with the feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
- The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."