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Searing Smite: Difference between revisions
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Added "save" param and used the three-letter abbreviation for the attribute in the "condition save" param. This should allow the appropriate save to show up in Cargo search tables. |
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== External Links == | == External Links == | ||
* {{FRWiki|Searing smite|long}} | * {{FRWiki|Searing smite|long}} | ||
[[Category:Sources of Fire damage]] |
Revision as of 08:30, 19 February 2024
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Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Description
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with .
Properties
- Cost
- Action
- Cost on hit
- Bonus action + Level 1 Spell Slot
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Normal weapon damage
+ 1d6Fire per turn
- Details
- Attack roll
- CON Save
- Range: Normal weapon range
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Fire initial damage for each Spell Slot Level above 1st.Condition: Searing Smite
Duration: 10 turns
- Takes 1d6Fire damage per turn.
- The condition ends if target succeeds a Constitution Saving throw.
How to learn
Classes:
- Class Level 2: Paladin
Races:
- Character level 3: Zariel Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Granted by the following items:
- Skybreaker ( Recharge: Long rest)
Notes
- Zariel Tieflings can only cast the spell once per Long Rest.
- The incantation for Searing Smite is Ardē, the Latin command "burn/blaze!"