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Searing Smite: Difference between revisions
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HiddenDragon (talk | contribs) Use new hit cost field |
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| hit cost2 = spell1 | | hit cost2 = spell1 | ||
| attack roll = | | attack roll = | ||
| damage = | | damage = weapon | ||
| damage modifier = | | damage modifier = | ||
| damage type = | | damage type = | ||
| damage save = | | damage save = | ||
| damage save effect = | | damage save effect = | ||
| damage per = | | damage per = | ||
| extra damage = | | extra damage = 1d6 | ||
| extra damage modifier = | | extra damage modifier = | ||
| extra damage type = | | extra damage type = Fire | ||
| extra damage save = | | extra damage save = | ||
| extra damage save effect = | | extra damage save effect = |
Revision as of 10:09, 11 November 2023
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Searing Smite is a level 1 evocation spell. This spell allows spellcasters to cause their melee weapon to flare with white-hot intensity, searing their targets on hit.
Description
Your weapon flares with white-hot intensity. It deals, on top of weapon damage, an extra 1d6Fire damage and marks the target with .
Properties
- Cost
- Action
- Cost on hit
- Bonus action
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Normal weapon damage
+ 1d6Fire per turn
- Details
- Range: Normal weapon range
At higher levels
Upcast: Casting this spell at a higher level deals an extra 1d6Fire initial damage for each Spell Slot Level above 1st.Condition: Searing Smite
Duration: 10 turns
- Takes 1d6Fire damage per turn.
- The condition ends if target succeeds a Constitution Saving throw.
How to learn
Classes:
- Class Level 2: Paladin
Races:
- Character level 3: Zariel Tiefling
(Character level is the sum of all class levels for a multi-classed character.)
Notes
- Zariel Tieflings can only cast the spell once per Long Rest.
- Also granted by Skybreaker. Recharge: Long rest.