:* ''([[Ranger]] only)'' Mercy-kill the dying hyena {{Approval|Karlach|+1}}
:* ''([[Ranger]] only)'' Mercy-kill the dying hyena {{Approval|Karlach|+1}}
:* ''([[Druid]] only)'' Choose to "destroy the abomination" {{Approval|Karlach|+1}}
:* ''([[Druid]] only)'' Choose to "destroy the abomination" {{Approval|Karlach|+1}}
* In the [[Zhentarim Hideout]]:
'''[[Zhentarim Hideout]]'''
:* When trying to enter the hideout:
:* When trying to enter the hideout:
::* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)</small>'' {{Approval|Karlach|+1}}
::* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)</small>'' {{Approval|Karlach|+1}}
Tell Sazza that you will free her from her cage +1
Agree to help Zevlor (in his cave) to try to convince to Kagha to stop the ritual. (only if you previously decline to help / skip talking to Zevlor / knockout by Aradin) +5
While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine or tell Silfy to relax. +1
Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them +1
While using Speak with Animals convince Topaz the bird that the key in its nest is dull OR choose the bard-specific option about a song OR kick at the bird +1
When talking to Auntie Ethel and Mayrina, say "something isn't right" and insist on "what's really going on here" and "this woman is clearly in trouble" +1
Intimidate Ethel into handing over Mayrina and +1 ability score +5
Successfully use Detect Thoughts to tell Zarys you're here to help find the missing shipment. (Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)+1
Use Persuasion to tell Zarys you're just here to trade +1
Use Intimidation to tell Zarys you "go where you please" +1
At the next long rest after the events at the Creche, encourage Lae'zel to listen to Kith'rak Voss or make her own choice when he visits the camp and speak about the Mysterious Artefact
After staking Astarion, say bringing him was a mistake +1
After having a romantic night, tell her you'd love to be able to touch her properly +5 (Can be repeated but only the first time gives approval)
After the first upgrade of her heart tell her you still can't touch her and then "Of course I do" +10 (might not be available if you haven't tried to touch her for the first time trying cooling her down with water, needs to be checked)
Any Area
After summoning Lump the Enlightened and telling him your deal is done, let him have one lick +5
Raphael's deal
Meeting Raphael "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" +5
After first encounter with Raphael speak with Shadowheart and choose dialogue option to refuse to trust Raphael twice +5
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
As Dark Urge, when you are confronted by a companion about kicking Timber, say she came right at you OR that your instincts are sharp and to stay out of the way -1
If you're traveling with the convoy when it's ambushed, side with the Harpers, and loot the Moonlantern, tell the Harper leader "How about I just kill you and keep the lantern for myself?"