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Shocking Grasp: Difference between revisions
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Created page with "Spell > List Of Spells > Cantrips > Shocking Grasp ---- '''Shocking Grasp''' is a Evocation '''Cantrip'''. This spell allows spellcasters to deal Lightning damage to enemies with melee attacks and prevent them from taking reactions. File:Shocking Grasp Icon 2.png|upright=0.8|thumb|right|{{AbilityInfobox | title = <div style="font-size:105%; font-family:Georgia;">''"Lightning springs from your hand..." |
All Elf cantrips use INT |
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[[ | {{hatnote|For the equivalent [[Way of the Four Elements]] Monk spell, see {{SAI|Touch of the Storm}}.}} | ||
{{SpellPage | |||
| name = Shocking Grasp | |||
| image = Shocking Grasp.webp | |||
| level = cantrip | |||
| school = Evocation | |||
| ritual = | |||
| classes = Sorcerer, Wizard | |||
| class learns at level 1 = Sorcerer, Wizard | |||
| class learns at level 3 = Eldritch Knight, Arcane Trickster | |||
| races = | |||
| race learns at level 1 = High Elf, High Half-Elf | |||
| race learns at level 2 = | |||
| granted by feats = Magic Initiate: Sorcerer, Magic Initiate: Wizard, Spell Sniper | |||
| summary = It makes a melee attack that inflicts {{DamageType|Lightning}} damage and prevents the target from taking Reactions. | |||
| description = The target cannot use [[Reaction]]s. This spell has {{Advantage}} on creatures with metal [[Armour]]. | |||
| cost = action | |||
| attack roll = yes | |||
| damage = 1d8 | |||
| damage modifier = | |||
| damage type = Lightning | |||
| damage save = | |||
| damage save effect = | |||
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| extra damage save = | |||
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| concentration = | |||
| range = melee | |||
| range m = | |||
| range ft = | |||
| aoe = | |||
| aoe m = | |||
| aoe ft = | |||
| condition = Shocking Grasp | |||
| condition duration = 1 | |||
| condition save = | |||
| area = | |||
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| area shape = | |||
| area range m = | |||
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| area condition = | |||
| area condition 2 = | |||
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| higher levels = | |||
* At [[character level]] 5, the damage increases to {{DamageText|2d8|Lightning}}. | |||
* At character level 10, the damage increases to {{DamageText|3d8|Lightning}}. | |||
| notes = | |||
* The High Elf and High Half-Elf racial versions of this spell are from the [[Wizard]] spell list and use [[Intelligence]] as the spellcasting ability, regardless of the character's class. | |||
* Characters with the {{SAI|War Caster: Opportunity Spell|War Caster}} feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell. | |||
* The incantation for Shocking Grasp is ''Fulgor'', Latin for "lightning" or "flash." | |||
| video = | |||
}} | |||
== External Links == | |||
* {{FRWiki|Shocking grasp|long}} | |||
| | |||
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}} | |||
[[Category:Sources of Lightning damage]] | |||
Latest revision as of 14:13, 22 December 2024
For the equivalent Way of the Four Elements Monk spell, see .
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Shocking Grasp is a cantrip (Evocation). It makes a melee attack that inflicts Lightning damage and prevents the target from taking Reactions.
Description
The target cannot use Reactions. This spell has Advantage on creatures with metal Armour.
Properties
At higher levels
- At character level 5, the damage increases to 2d8Lightning.
- At character level 10, the damage increases to 3d8Lightning.
Condition: Shocking Grasp
Duration: 1 turn
- Cannot take Reactions.
How to learn
Classes:
- Class Level 3: Eldritch Knight, and Arcane Trickster
Races:
- Character level 1: High Elf, and High Half-Elf
(Character level is the sum of all class levels for a multi-classed character.)
Feats:Notes
- The High Elf and High Half-Elf racial versions of this spell are from the Wizard spell list and use Intelligence as the spellcasting ability, regardless of the character's class.
- Characters with the feat can cast this cantrip on enemies moving out of their melee range as a reaction, even if they don't know this spell.
- The incantation for Shocking Grasp is Fulgor, Latin for "lightning" or "flash."