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Charge (Minotaur): Difference between revisions

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Latest revision as of 20:27, 29 January 2025

Charge is a class action available to Minotaurs that allows them to charge forward, push foes and leave them Prone Prone.

Description

Charge forward, attacking all enemies in the way, pushing them back 2 m / 7 ft and possibly knocking them Prone Prone.

Doesn't provoke Opportunity Attacks.

Properties

Cost:
Action + Movement
Damage:
4d8 + 4 (8~36) Damage TypesPiercing
Details:
Attack roll
 Range: 12 m / 40 ft
Recharge: Per turn
STR Save (DC 14)

Condition: Prone

Prone Prone

Duration: 2 turns

DC 14  Strength saving throw

How to learn

Used by creatures: Minotaur

Notes

  • This charge has a minimum range of 4.5 m / 15 ft so at closer ranges, a minotaur will use its weaker Gore Gore attack.