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Lorin: Difference between revisions

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Added uid/uuid to infobox
 
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Portrait Lorin.png|Portrait
Portrait Lorin.png|Portrait
</gallery>
</gallery>
| race = [[Wood Elf]]
| identity = Male
| race = [[Elf]]
| subrace = [[Wood Elf]]
| level = 1
| level = 1
| size = Medium
| size = [[Medium]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| class = [[Wizard]]
| e hp = 8
| e hp = 8
| hp = 12
| hp = 12
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| ac = 11
| ac = 11
| movement m = 9
| movement m = 9
| xp = 40
| weight kg = 75
| weight kg = 75
| str = 10
| str = 10
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| int save prof = yes
| int save prof = yes
| wis save prof = yes
| wis save prof = yes
| passives = Opportunity Attack
| passives = Additional Spell Slot, Opportunity Attack
| athletics = 0
| acrobatics = 1
| perception = 2
| uuid = 4c1e4973-e9e8-458c-bd77-0a8b9ef7e3bf
| uid = S_HAG_HagLair_Victim_003
| stats = HAG_Victim_Mage
}}
}}
'''Lorin''' is one of {{CharLink|Auntie Ethel|Auntie Ethel's}} victims. He is found in the Entrance Gallery of the [[Overgrown Tunnel]] shouting to stay back, and not to look. Lorin came to Auntie Ethel to look into his future and see what life path to pick.  
'''Lorin''' is one of {{CharLink|Auntie Ethel|Auntie Ethel's}} victims. He is found in the Entrance Gallery of the [[Overgrown Tunnel]] shouting to stay back, and not to look. Lorin came to Auntie Ethel to look into his future and see what life path to pick.  
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== Overview ==
== Overview ==
If Lorin is spoken to while {{CharLink|Auntie Ethel}} still lives, he will try to avoid looking at the party. However, he will turn eventually if the party continues to speak to him. Lorin will panic that the talking party member is a monster, seeing them as a [[Mind Flayer]].
=== Act One ===
If Lorin is spoken to while {{CharLink|Auntie Ethel}} still lives, he tries to avoid looking at the party. However, he turns eventually if the party continues to speak to him. Lorin panics that the talking party member is a monster, seeing them as a [[Mind Flayer]].


If the party returns after killing Auntie Ethel, Lorin will remember seeing you as a Mind Flayer and run away. If the party did not speak to him before killing Auntie Ethel, he will be more reasonable, yet still scared.
If talked with after killing Auntie Ethel, Lorin remembers seeing the talking party member as a Mind Flayer and runs away. If the party did not speak to him before killing Auntie Ethel, he is more reasonable, yet still scared.
 
== Combat ==
===Attacks and Abilities ===
{{Feature box|Blindness}}
{{Feature box|Main Hand Attack|item=Dagger}}
{{Feature box|Piercing Strike}}
{{Feature box|Shocking Grasp}}
 
===Loot===
{{MdRarityItem|Dagger}}


== Speak with Dead ==
== Speak with Dead ==
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{{Sunlit Wetlands}}
{{Sunlit Wetlands}}
[[Category:Elves]]
[[Category:Elves]]
[[Category:Wood Elves]]
[[Category:Wizards]]
[[Category:Humanoids]]
[[Category:Humanoids]]
[[Category:Characters]]
[[Category:Characters]]

Latest revision as of 01:55, 23 January 2025

Lorin is one of Auntie Ethel Auntie Ethel's victims. He is found in the Entrance Gallery of the Overgrown Tunnel shouting to stay back, and not to look. Lorin came to Auntie Ethel to look into his future and see what life path to pick.

My gentle Lorin. He wished to know what was to come.
Auntie Ethel about Lorin's fate

Overview[edit | edit source]

Act One[edit | edit source]

If Lorin is spoken to while Auntie Ethel Auntie Ethel still lives, he tries to avoid looking at the party. However, he turns eventually if the party continues to speak to him. Lorin panics that the talking party member is a monster, seeing them as a Mind Flayer.

If talked with after killing Auntie Ethel, Lorin remembers seeing the talking party member as a Mind Flayer and runs away. If the party did not speak to him before killing Auntie Ethel, he is more reasonable, yet still scared.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Blindness Blindness ()
Limit a foe's sight range. It is easier to hit, and the creature will miss more often. Attack rolls against it have Advantage Icon.png Advantage and the foe attacks with Disadvantage Icon.png Disadvantage.
CON Save
 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack ()   –  Dagger
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Piercing Strike Piercing Strike ()
Normal weapon damage

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Shocking Grasp Shocking Grasp ()
1d8 (1~8) Damage TypesLightning

The target cannot use Reactions. This spell has Advantage Icon.png Advantage on creatures with metal Armour.

 Melee: 1.5 m / 5  ft

Loot[edit | edit source]

Dagger

Speak with Dead[edit | edit source]

Lorin: ... it's gone... finally...

  • Party member What's gone?
    • Lorin: The sight...
      • Lorin: ... I could see... a person's fate... horrible.
  • Party member: Who are you?
    • Lorin: Father... husband... son...
      • Lorin: ... but... no more. I am Lorin... only...
  • Party member: How did you end up in the cave?
    • Lorin: Trapped... between two choices... I made a deal... to see my fate...
      • Lorin: ... but all I saw... was death... so I ran... ran here...
  • Party member: What can you tell me about the hag?
    • Lorin: ... she gives you... exactly what... was promised...
  • Party member: Do you regret making a deal with the hag?
    • Lorin: Making a... deal? Yes. Being... here...? No.
      • Lorin: Here... I couldn't see it... couldn't see... my family... dead and rotten.

External links[edit | edit source]