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Jyd'i': Difference between revisions

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| image = Jyd'i' Model.png
| image = Jyd'i' Model.png
}}
}}
{{SpoilerWarning}}
{{Infobox creature
{{Infobox creature
| name = Zephyr Gish'ra Jyd'i'
| name = Zephyr Gish'ra Jyd'i'
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| acrobatics = 3
| acrobatics = 3
| perception = 4
| perception = 4
| uuid = 9918e38c-a12a-44d6-94ab-92a857514a29
| uid = S_INT_PortalGithyanki_Wave3_Caster_01
| stats = Githyanki_Gishra_Caster
}}
}}
'''Zephyr Gish'ra Jyd'i'''' is a [[Gish'ra (caster)|Gish'ra]] encountered in the [[Astral Plane]] at the beginning of Act Three. She is part of {{CharLink|Orpheus|Orpheus'}} honour guard, and is fighting to free him.
'''Zephyr Gish'ra Jyd'i'''' is a [[Gish'ra (caster)|Gish'ra]] encountered in the [[Astral Plane]] at the beginning of Act Three. She is part of {{CharLink|Orpheus|Orpheus'}} honour guard, and is fighting to free him.
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==Combat==
==Combat==
=== Attacks and abilities ===
=== Attacks and abilities ===
{{Feature box|Unarmed Strike (Monk)}}
{{Feature box|Step of the Wind: Dash}}
{{Feature box|Flurry of Blows}}
{{Feature box|Clench of the North Wind}}
{{Feature box|Clench of the North Wind}}
{{Feature box|Fist of Unbroken Air}}
{{Feature box|Fist of Unbroken Air}}
{{Feature box|Flurry of Blows}}
{{Feature box|Step of the Wind: Dash}}
{{Feature box|Unarmed Strike (Monk)}}


=== Allies ===
=== Allies ===
* {{MdCharLink|Ghik'lir}}
* {{MdCharLink|Ghik'lir}}
* {{MdCharLink|Hr'ack'la}}
* {{MdCharLink|Hr'ack'la}}
* {{MdCharLink|Jyd'i'}}
* {{MdCharLink|K'i'lar}}
* {{MdCharLink|K'i'lar}}
* {{MdCharLink|Nyk}}
* {{MdCharLink|Verik}}
* {{MdCharLink|Verik}}



Latest revision as of 01:46, 23 January 2025

Zephyr Gish'ra Jyd'i' is a Gish'ra encountered in the Astral Plane at the beginning of Act Three. She is part of Orpheus Orpheus' honour guard, and is fighting to free him.

Involvement[edit | edit source]

During a long rest at the end of Act Two, the party is suddenly woken to an attack by various githyanki monks. Jyd'i' is part of the third wave of githyanki that spawns from the portal.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Clench of the North Wind Clench of the North Wind ()
Hold a humanoid enemy still. They can't move, act or react. Attacks from within 3 m / 10 ft are always critical hits.
WIS Save
 Range: 18 m / 60 ft
Fist of Unbroken Air Fist of Unbroken Air ()
3d10 (3~30) Damage TypesBludgeoning

Push the target back 6 m / 20 ft and knock it Prone Prone.

STR Save
 Range: 9 m / 30 ft
Flurry of Blows Flurry of Blows ()
+

Punch twice in quick succession.

 Melee: 1.5 m / 5  ft
Step of the Wind: Dash Step of the Wind: Dash ()
Double your movement speed. Jump no longer requires a Bonus action.
 Range: Self
Unarmed Strike Unarmed Strike ()

Swiftly strike an enemy as a bonus action.

 Melee: 1.5 m / 5  ft

Allies[edit | edit source]