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Dalthar: Difference between revisions

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m Added combat-relevant skills to infobox
Added uid/uuid to infobox
 
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| title = Novice of the Absolute
| title = Novice of the Absolute
| race = [[Duergar]]
| race = [[Dwarf]]
| subrace = [[Duergar]]
| class = [[Ranger]]
| class = [[Ranger]]
| level = 5
| level = 5
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| initiative = +1
| initiative = +1
| movement m = 9
| movement m = 9
| xp = 75
| weight kg = 75
| weight kg = 75
| str = 12
| str = 12
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| resistances = poison resistance nm
| resistances = poison resistance nm
| passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
| passives = Duergar Resilience, Dwarven Resilience, Extra Attack, Opportunity Attack, Sunlight Sensitivity, Superior Darkvision
| uuid = cc942779-3d2d-4327-9704-c6c385c12c82
| uid = S_UND_DuergarLoyalGuard_02
| stats = UND_KC_Duergar_Ranger
}}
}}
'''Dalthar''' is a [[Duergar]] character in [[Baldur's Gate 3]]. She can be found at the entrance of [[Grymforge]] and is a Novice of the Absolute.
'''Dalthar''' is a [[Duergar]] character in [[Baldur's Gate 3]].  
{{DiQ|Saw you arriving - almost put a hole in your boat. Don't make me wish I had.|Dalthar}}
{{DiQ|Saw you arriving - almost put a hole in your boat. Don't make me wish I had.|Dalthar}}
== Involvement ==
Dalthar can be encountered at the entrance of [[Grymforge]] and is a Novice of the Absolute.


== Combat ==
== Combat ==

Latest revision as of 00:45, 23 January 2025

Dalthar is a Duergar character in Baldur's Gate 3.

Saw you arriving - almost put a hole in your boat. Don't make me wish I had.

Involvement[edit | edit source]

Dalthar can be encountered at the entrance of Grymforge and is a Novice of the Absolute.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Ensnaring Strike Ensnaring Strike ()
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
Invisibility Invisibility ()
Become Invisible.
 Range: Self
Recharge: Per battle
Piercing Shot Piercing Shot ()
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest

Related quests[edit | edit source]

Gallery[edit | edit source]

External links[edit | edit source]