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| image = Class Fighter Badge Icon.png | | image = Class Fighter Badge Icon.png | ||
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'''Fighter''' is a character [[Class]] in [[Baldur's Gate 3]] | '''Fighter''' is a character [[Class]] in [[Baldur's Gate 3]]. | ||
{{Quote class|{{PAGENAME}}}} | {{Quote class|{{PAGENAME}}}} | ||
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== Overview == | |||
Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use [[Strength]] or [[Dexterity]] as their primary ability score. | |||
== Subclasses == | |||
The Fighter subclasses are: | The Fighter subclasses are: | ||
{{hlist| | {{hlist| | ||
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* {{IconLink|Class Fighter Champion Badge Icon.png|Champion}} | * {{IconLink|Class Fighter Champion Badge Icon.png|Champion}} | ||
}} | }} | ||
== Class Progression == | |||
{| class="wikitable" style="max-width: 30em;" | {| class="wikitable" style="max-width: 30em;" | ||
|+ Fighter Class Progression | |+ Fighter Class Progression | ||
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|} | |} | ||
'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It | '''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It is included in the table for convenience. | ||
== Class information == | == Class information == | ||
===Attributes=== | |||
[[File:Default Fighter Armor.png|230px|right|Fighter's default armour]] | [[File:Default Fighter Armor.png|230px|right|Fighter's default armour]] | ||
; Hit points | ; Hit points | ||
: At Level 1: {{InfoBlob|10 + {{Ability|Constitution}} Modifier}} | : At Level 1: {{InfoBlob|10 + {{Ability|Constitution}} Modifier}} | ||
: On level up: {{InfoBlob|6 + {{Ability|Constitution}} Modifier}} | : On level up: {{InfoBlob|6 + {{Ability|Constitution}} Modifier}} | ||
; Key Ability Scores | ; Key Ability Scores | ||
: {{Ability|Strength}} for physical attacks. | : {{Ability|Strength}} for physical attacks. | ||
: {{Ability|Dexterity}} for physical attacks with [[Finesse]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]]. | : {{Ability|Dexterity}} for physical attacks with [[Finesse]] and [[Ranged Attack|Ranged]] weapons, [[Armour Class]] (non-{{HeavyArmour}}), and [[Initiative]]. | ||
: {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for [[Eldritch Knight]]s). | : {{Ability|Constitution}} for Hit Points (and {{Concentration}} Checks for [[Eldritch Knight]]s). | ||
: {{Ability|Intelligence}} for Spells (Eldritch Knight only). | : {{Ability|Intelligence}} for Spells (Eldritch Knight only). | ||
; Spellcasting Ability : {{Ability|Intelligence}} for the effective use of items, scrolls, and equipment. | |||
===Starting [[Proficiency|Proficiencies]]=== | |||
; Saving throw proficiencies | ; Saving throw proficiencies | ||
: {{Ability|Strength}}, {{Ability|Constitution}} | : {{Ability|Strength}}, {{Ability|Constitution}} | ||
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: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2. | : You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2. | ||
; Starting Equipment : {{RarityItem|Longsword}}, {{RarityItem|Scale Mail}}, {{RarityItem|Leather Boots}} | ; Starting Equipment : {{RarityItem|Longsword}}, {{RarityItem|Scale Mail}}, {{RarityItem|Leather Boots}} | ||
; | |||
===[[Classes#Multiclassing|Multiclass]] [[Proficiency|Proficiencies]]=== | |||
; Equipment Proficiencies | |||
: {{SimpleWeaponsProf}}, {{MartialWeaponsProf}} | |||
: {{LightArmour}}, {{MediumArmour}} | |||
: {{Shields}} | |||
== Level progression == | == Level progression == | ||
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; [[Fighting Style]] | ; [[Fighting Style]] | ||
:; {{Pass|Archery}} : You gain a +2 bonus to Ranged Weapon [[attack roll]]s. | :; {{Pass|Archery}}: You gain a +2 bonus to Ranged Weapon [[attack roll]]s. | ||
:; {{Pass|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]]. | :; {{Pass|Defence}} : You gain a +1 bonus to {{Armour Class}} while wearing [[Armour]]. | ||
:; {{Pass|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. | :; {{Pass|Duelling}} : When you are wielding a melee weapon that is not [[Two-Handed]] or [[Versatile]] in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage. |
Latest revision as of 15:02, 12 January 2025
Fighter is a character Class in Baldur's Gate 3.
Overview[edit | edit source]
Fighters use their martial expertise to fight enemies and support their allies in combat. Fighters use Strength or Dexterity as their primary ability score.
Subclasses[edit | edit source]
The Fighter subclasses are:
Class Progression[edit | edit source]
Level | Proficiency Bonus | Features |
---|---|---|
1st | +2 | Fighting Style | ,
2nd | ||
3rd | Choose a subclass | |
4th | ||
5th | +3 | |
6th | ||
7th | Subclass feature | |
8th | ||
9th | +4 | |
10th | Subclass feature | |
11th | ||
12th |
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information[edit | edit source]
Attributes[edit | edit source]

- Hit points
- At Level 1: 10 + Modifier
- On level up: 6 + Modifier
- Key Ability Scores
- for physical attacks.
- for physical attacks with Finesse and Ranged weapons, Armour Class (non- ), and Initiative.
- for Hit Points (and Checks for Eldritch Knights).
- for Spells (Eldritch Knight only).
- Spellcasting Ability
- for the effective use of items, scrolls, and equipment.
Starting Proficiencies[edit | edit source]
- Saving throw proficiencies
- ,
- Equipment Proficiencies
- Simple weapons, Martial weapons
- , ,
- Skills proficiencies (Choose 2)
- , , , , , , ,
- You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
- Starting Equipment
- Longsword, Scale Mail, Leather Boots
Multiclass Proficiencies[edit | edit source]
- Equipment Proficiencies
- Simple weapons, Martial weapons
- ,
Level progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1
- Draw on your stamina to protect yourself. Once per short rest, you can regain 1d10 + Fighter Levelhit points.
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- Fighting Style
-
- You gain a +2 bonus to Ranged Weapon attack rolls.
- You gain a +1 bonus to Armour Class while wearing Armour.
- When you are wielding a melee weapon that is not Two-Handed or Versatile in one hand, and no weapon in the other hand, you gain a +2 bonus to damage rolls with that weapon, increasing your chance to do heavy damage.
- When you roll a 1 or 2 on a damage die for an attack with a Two-Handed melee weapon, that die is rerolled once.
- When you have a Shield, impose Disadvantage on an enemy who attacks one of your allies when you are within 1.5 m / 5 ft. You must be able to see the enemy. (This is a reaction. Toggle a reaction during your turn. It will automatically execute when needed.)
- When you make an offhand attack, you can add your Ability Modifier to the damage of the attack.
Level 2
- Immediately gain an extra Action to use this turn. Recharges on a Short Rest.
Level 3
Choose a subclass:[edit | edit source]
|
|
Level 4
- Choose a Feat.
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Subclass features:[edit | edit source]
Battle Master | Eldritch Knight | Champion |
---|---|---|
(none) |
|
(none) |
Level 5
- You can attack twice, instead of once, whenever you take the Attack action on your turn.
Level 6
- Choose a Feat.
Level 7
- Subclass features:
Battle Master | Eldritch Knight | Champion |
---|---|---|
|
|
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Level 8
- Choose a Feat.
Level 9
- You have become as durable as an iron golem. Whenever you fail a Saving Throw, you can roll again, using the new result instead Recharge: Long rest.
Level 10
Subclass features:[edit | edit source]
Battle Master | Eldritch Knight | Champion |
---|---|---|
|
|
|
Level 11
- You can make two additional attacks (instead of one) after using the Attack action.
Level 12
- Choose a Feat.