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Branding Smite (Melee): Difference between revisions

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{{ up to date | 2023-09-05 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->{{SpellPage
{{SpellPage
| name = Branding Smite (Melee)
| name = Branding Smite (Melee)
| image = Branding Smite Melee.webp
| image = Branding Smite Melee.webp
| level = 2
| level = 2
| school = Evocation
| school = Evocation
| classes = Paladin
| class learns at level 5 = Paladin
| races = Zariel Tiefling
| races = Zariel Tiefling
| race learns at level 5 = Zariel Tiefling
| race learns at level 5 = Zariel Tiefling
| variant of = Branding Smite
| summary = This spell is a variant of {{SAI|Branding Smite}}. It allows spellcasters to cause their melee weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning {{Cond|Invisible}}
| summary = This spell is a variant of {{SAI|Branding Smite}}. It allows spellcasters to cause their melee weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning {{Cond|Invisible}}
| description = Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}.  
| description = Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning {{Cond|Invisible}}.  


* If the spellcaster misses the initial [[Attack Roll|Attack]], the spell slot and {{action|bonus}} are not consumed. This spell, unlike other Smite Spells, will work with Ranged weaponry.
| action type = both
| attack roll = yes
| attack roll = yes
| cost = action
| cost = action
| hit cost = bonus, spell2
| hit cost = bonus, spell2
| damage = weapon
| damage = weapon
| damage type = Weapon
| extra damage = 2d6
| extra damage = 2d6
| extra damage type = Radiant
| extra damage type = Radiant
| range = melee
| range = melee
| concentration = yes
| condition = Branding Smite
| condition = Branding Smite
| condition duration = 10
| condition duration = 10
| condition save = Constitution
| condition save effect = negate
| higher levels = Deals an additional {{DamageText|1d6|Radiant}} damage per level.
| higher levels = Deals an additional {{DamageText|1d6|Radiant}} damage per level.
| notes =
| notes =
* If the spellcaster misses the initial attack, the spell slot and {{r|bonus}} are not consumed.
* This spell, unlike most other [[Smite|Smite spells]] spells, will work with ranged weaponry.
* Zariel [[Tiefling]]s can only cast the spell once per [[Long Rest]].
* Zariel [[Tiefling]]s can only cast the spell once per [[Long Rest]].
}}
}}

Latest revision as of 07:29, 14 December 2024

Branding Smite (Melee) is a level 2 evocation spell. This spell is a variant of Branding Smite Branding Smite. It allows spellcasters to cause their melee weapon to gleam with astral radiance, allow them to mark targets with light, preventing them from turning Invisible Invisible

Description

Your melee weapon gleams with astral radiance as you strike and possibly mark your targets with light, preventing it from turning Invisible Invisible.

Properties

Cost
Action
Cost on hit
Bonus action + Level 2 Spell Slot
Damage: 2~12
Normal weapon damage
+ 2d6Damage TypesRadiant
Details
Attack roll
 Melee: 1.5 m / 5  ft

At higher levels

Deals an additional 1d6Damage TypesRadiant damage per level.

Condition: Branding Smite

Branding Smite Branding Smite

Duration: 10 turns

How to learn

Races:

(Character level is the sum of all class levels for a multi-classed character.)

This spell is a variation of:
Branding Smite Branding Smite

Notes

  • If the spellcaster misses the initial attack, the spell slot and Bonus action are not consumed.
  • This spell, unlike most other Smite spells spells, will work with ranged weaponry.
  • Zariel Tieflings can only cast the spell once per Long Rest.

External Links[edit | edit source]