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Nature's Wrath: Difference between revisions
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| summary = '''Nature's Wrath''' is | | summary = '''Nature's Wrath''' is a class action available to [[Oath of the Ancients]] Paladin. This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks. | ||
| description = Invoke primaeval forces to restrain an enemy. | | description = Invoke primaeval forces to restrain an enemy. | ||
| image = Nature's Wrath.webp | | image = Nature's Wrath.webp |
Latest revision as of 07:55, 29 July 2024
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Nature's Wrath is a class action available to Oath of the Ancients Paladin. This ability allows the Paladin to root an enemy in place, leaving their guard open to attacks.
Description
Invoke primaeval forces to restrain an enemy.
Properties
- Cost:
- Action + Channel Oath Charge
- Details:
- Range: 3 m / 10 ft
- STR Save (Spell save DC)
Condition: Nature's Wrath
Duration: 10 turns
Spell save DC Strength saving throw
- Cannot move.
- Attack Rolls against the affected creature have Advantage.
- The creature's Attack Rolls and Dexterity Saving Throws have Disadvantage.
How to learn
Classes:
- Class level 3: Oath of the Ancients