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Wild Magic: Protective Lights

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Wild Magic: Protective Lights is a Wild Magic Barbarian free action which is randomly used when triggered by a Rage: Wild Magic Rage: Wild Magic roll; it creates magical lights which surround and circle the user, granting them and nearby allies nearby an extra +1 Armour Class Armour Class.

Description

You, and any allies within 3 m / 10 ft of you, have a +1 bonus to Armour Class Armour Class.


Condition: Wild Magic: Protective Lights (Aura)

Wild Magic: Protective Lights Wild Magic: Protective Lights

Duration: 10 turns

  • Protected by multicoloured lights.
  • Until the end of the barbarian's Rage Rage, the barbarian and any allies within 3 m / 10 ft have a +1 bonus to Armour Class Armour Class.

How to learn

Classes:

Bugs

  • After the Rage upgrade at level 9, this wild magic effect is lost the following turn after activating Rage rather than lasting for the duration of the Rage.