Template:Damage info

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Template documentation

New usage

Examples:

{{DamageInfo | unarmed }}

Unarmed damage Damage TypesBludgeoning (works inline)

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{{DamageInfo | weapon }}

Normal weapon damage (works inline)

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{{DamageInfo | half weapon }}

1/2 Normal weapon damage (works inline)

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{{DamageInfo | superiority die }}

Superiority Die Damage TypesWeapon damage

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All other variants below are forced onto their own line and can't be used inline.

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{{DamageInfo | 2 | Acid }}

2 Damage TypesAcid

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{{DamageInfo | +2 | Acid }}

+2 Damage TypesAcid

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{{DamageInfo | 1d8 | Slashing}}

1d8 (1~8) Damage TypesSlashing

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{{DamageInfo | 4d6 | Radiant}}

4d6 (4~24) Damage TypesRadiant

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{{DamageInfo | 1d4+1 | Force}}

1d4 + 1 (2~5) Damage TypesForce

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{{DamageInfo | 2d10 | Fire | per = ray }}

2d10 (2~20) Damage TypesFire per ray

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{{DamageInfo | 1d12 | Poison | per = turn }}

1d12 (1~12) Damage TypesPoison per turn

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{{DamageInfo | 1d8 | Piercing | modifier = melee }}

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{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

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{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

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{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

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{{DamageInfo | 2d6 | Cold | save = no }}

2d6 (2~12) Damage TypesCold (no saving throw allowed)

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{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

2d6 (2~12) Damage TypesAcid (Dexterity save to halve)

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{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}

2d6 (2~12) Damage TypesAcid (DC 15 Dexterity save to halve)

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{{DamageInfo | +2 | Acid | con}}

+2 Damage TypesAcid (conditional)

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{{DamageInfo | 2d6 | Acid | con}}

2d6 (2~12) Damage TypesAcid (conditional)

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{{DamageInfo | 2d6 | Acid | delayed}}

2d6 (2~12) Damage TypesAcid (delayed)

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{{DamageInfo | 2d6 | Healing}}

2d6 (2~12) hit points

Legacy usage

Examples:

{{DamageInfo | count = 1 | die = 8 | type = Slashing }}

1d8 (1~8) Damage TypesSlashing

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{{DamageInfo | count = 4 | die = 6 | type = Radiant }}

4d6 (4~24) Damage TypesRadiant

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{{DamageInfo | count = 1 | die = 4 | plus = 1 | type = Force }}

1d4 + 1 (2~5) Damage TypesForce

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{{DamageInfo | count = 2 | die = 10 | type = Fire | per = ray }}

2d10 (2~20) Damage TypesFire per ray

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{{DamageInfo | count = 1 | die = 12 | type = Poison | per = turn }}

1d12 (1~12) Damage TypesPoison per turn

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{{DamageInfo | count = 1 | die = 8 | modifier = melee | type = Piercing }}

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{{DamageInfo | count = 1 | die = 8 | modifier = ranged | type = Piercing }}

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{{DamageInfo | count = 1 | die = 8 | modifier = finesse | type = Piercing }}

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{{DamageInfo | count = 1 | die = 8 | modifier = Wisdom | type = Bludgeoning }}

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IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{... | plus= | ...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{... | plus = {{{MyOptionalPlus | 0}}} | ...}}.