Template:Damage info/Primitive

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Examples:

{{DamageInfo | 2 | Acid }}

2 Damage TypesAcid

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{{DamageInfo | prof | Acid }}

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{{DamageInfo | proficiency | Acid }}

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{{DamageInfo | +2 | Acid }}

+2 Damage TypesAcid

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{{DamageInfo | 1d8 | Slashing}}

1d8 (1~8) Damage TypesSlashing

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{{DamageInfo | 4d6 | Radiant}}

4d6 (4~24) Damage TypesRadiant

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{{DamageInfo | 1d4+1 | Force}}

1d4 + 1 (2~5) Damage TypesForce

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{{DamageInfo | 2d10 | Fire | per = ray }}

2d10 (2~20) Damage TypesFire per ray

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{{DamageInfo | 1d12 | Poison | per = turn }}

1d12 (1~12) Damage TypesPoison per turn

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{{DamageInfo | 1d8 | Piercing | modifier = melee }}

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{{DamageInfo | 1d8 | Piercing | modifier = ranged }}

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{{DamageInfo | 1d8 | Piercing | modifier = finesse }}

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{{DamageInfo | 1d8 | Bludgeoning | modifier = Wisdom }}

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{{DamageInfo | 2d6 | Cold | save = no }}

2d6 (2~12) Damage TypesCold (no saving throw allowed)

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{{DamageInfo | 2d6 | Acid | save = Dexterity | save effect = half }}

2d6 (2~12) Damage TypesAcid (Dexterity save to halve)

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{{DamageInfo | 2d6 | Acid | save = Dexterity | save dc = 15 | save effect = half }}

2d6 (2~12) Damage TypesAcid (DC 15 Dexterity save to halve)

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{{DamageInfo | 2d6 | Psychic | save = Wisdom }}

2d6 (2~12) Damage TypesPsychic (Wisdom save to negate)

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{{DamageInfo | +2 | Acid | con }}

+2 Damage TypesAcid (conditional)

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{{DamageInfo | 2d6 | Acid | delayed }}

2d6 (2~12) Damage TypesAcid (delayed)

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{{DamageInfo | 2d6 | Healing}}

2d6 (2~12) hit points

IMPORTANT NOTES

The plus parameter must be either omitted entirely, or set to a valid number, but never provided with an empty value like {{...|plus=|...}}. It can be set to 0, which is the same as omitting it, so if you're using this template from within another, and want to pass on an optional parameter for the plus value, you can pass it on like {{...|plus={{{MyOptionalPlus|0}}}|...}}.