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Status properties/ForceOverhead

From bg3.wiki

ForceOverhead is a status property. Conditions with this property will display the condition over the creature's model when applied and removed.

List of conditions with ForceOverhead edit

Condition Effects

Acid Reflux (Condition) Acid Reflux

Animalistic Vitality (Condition) Animalistic Vitality

  • Affected entity regains 2d8hit pointshit points of health every round when below 60 HP. It also receives an additional 3.5 m / 12 ft of movement speed. [See: Bugs]

Blacked Out (Condition) Blacked Out

  • Thisobald has overindulged in his own brew. He has a -5 penalty to Armour Class and is Vulnerable to Slashing, Piercing, Bludgeoning and Thunder Damage.

Burning Reflux (Condition) Burning Reflux

Buthir's Wrath (Condition) Buthir's Wrath

Tactician Difficulty:

  • Buthir is enraged! Strength increased by 4, Armour Class reduced by 2, and has Resistance to all physical damage.

Chain of Tyranny (Condition) Chain of Tyranny

  • Affected entity has only half its movement speed. When the chain breaks, it takes 8d8ForceForce damage.

Coerced (Condition) Coerced

  • Forced to fight for Nere and takes 1d6PsychicPsychic each turn.

Cold Reflux (Condition) Cold Reflux

  • Cold damage has chilled Thisobald's special brew, letting him use Icy Regurgitation Icy Regurgitation.

Deathbringer's Legacy (Condition) Deathbringer's Legacy

Eggbearer (Condition) Eggbearer

  • Carries an owlbear's egg. Its scent will attract the egg's mother.

Electrified Reflux (Condition) Electrified Reflux

Gaseous Reflux (Condition) Gaseous Reflux

  • Physical attacks have added gas to Thisobald's special brew, letting him use Roaring Belch Roaring Belch.

Induced Rage (Condition) Induced Rage

  • The mix of chemicals has thrown the Owlbear into a fit of rage. It is stronger, jumps further, gains a multiattack, and can rupture the earth.
  • The Owlbear receives 4d8HealingHealing every turn if below HP Icon.png 105 hit points.
  • The Owlbear has +2 Strength.

Instrument of Loss: Bonesaw (Condition) Instrument of Loss: Bonesaw

  • The Surgeon can use its implement to Bonesaw Bonesaw a patient.

Instrument of Loss: Leech (Condition) Instrument of Loss: Leech

  • The Surgeon can use its implement to Leech Leech a patient.

Instrument of Loss: Syringe (Condition) Instrument of Loss: Syringe

  • The Surgeon can use its implement to Inject Inject a patient.

Instrument of Loss: Trepan (Condition) Instrument of Loss: Trepan

  • The Surgeon can use its implement to Trepan Trepan a patient.

Legendary Action: Draconic Fury (Condition) Legendary Action: Draconic Fury

  • This great drake will use its Fire Breath Fire Breath on the next creature that attacks it.

Lured (Condition) Lured

  • The affected entity is attracted to a harpy's luring melody and uses its turn to move closer to the harpy, possibly provoking opportunity attacks from the other harpies.
  • The affected entity must pass a DC 13  Wisdom saving throw at the start of their turn or remain lured.
  • Taking damage or being Shoved removes the condition.

Malefic Possession (Condition) Malefic Possession

  • The affected entity acts according to the Possessing Possessing ghost's will and takes 4d8NecroticNecrotic damage each turn until it dies or is Turned Turned.

Mind Mastery (Condition) Mind Mastery

  • Forced to make a weapon attack against one of its allies by a duergar mind master.
  • Ends after the attack, or when hit.

Moderately Inebriated (Condition) Moderately Inebriated

  • Each sip of his special brew makes Thisobald more intoxicated.
  • He has Disadvantage Icon.png Disadvantage on Charisma and Dexterity Checks, and has started hallucinating imps.

Murderous Strikes (Condition) Murderous Strikes

Owlbear's Rage (Condition) Owlbear's Rage

Profoundly Intoxicated (Condition) Profoundly Intoxicated

  • Thisobald is on the verge of passing out from his heavy drinking.
  • He has Disadvantage Icon.png Disadvantage on Charisma and Dexterity Checks, and his hallucinations continue.

Recovering (Condition) Recovering

  • Thisobald has had enough of his own concoctions - for now. Soon the numbness will set in once more, and the cycle will start all over again.

Regeneration (Condition) Regeneration

Rotten Reflux (Condition) Rotten Reflux

Soul Branding (Condition) Soul Branding

  • Creature's movement speed is increased by 1.5 m / 5 ft, and its next weapon attack deals an additional 2d4 + 1FireFire damage. This condition ends upon landing a successful weapon attack.

Sovereign's Protection (Condition) Sovereign's Protection

  • Protected from the myconids' mushroom traps by the Sovereign's spore sac.
  • "Mushroom traps" like Bibberbang do not notice the player when nearby, enabling safe passage.

Spider Queen's Wrath (Condition) Spider Queen's Wrath

  • Creature is enraged! Strength increased by 2, Armour Class Armour Class reduced by 1.
  • Tactician Difficulty: Creature is enraged! Gains an additional attack per turn. Strength is increased by 2 and has Resistance to physical damage.

Strength Drain (Condition) Strength Drain

  • A shadow has drained the affected entity's Strength by 3.

Surgeon's Chosen (Condition) Surgeon's Chosen

  • Carrying the implement requested by the Surgeon to complete its surgery.
  • The nurse gains a +4 bonus to Armour Class.

Threat Assessment (Condition) Threat Assessment

  • Grym has locked on to a new target.

Toxic Reflux (Condition) Toxic Reflux

Weapon Dropped! (Condition) Weapon Dropped!

  • An enemy has made you drop your weapon to the ground, similar to Disarmed Disarmed.

Weapon Stolen! (Condition) Weapon Stolen!

  • An enemy has taken your weapon.