Slam (Grym)
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More actions
This article is about the version of the attack used by Grym. For other uses, see Slam (disambiguation).

Description
Hit a target and possibly knock it .Properties
- Cost
- Action
- Damage: 4~32 + modifiers
- Details
- attack roll Melee unarmed
- STR Save (Spell save DC)
- Range: 3 m / 10 ft
- AoE: 1 m / 3 ft (Radius)

4d8 + Strength modifier
Condition: Prone
Duration: 2 turns
Spell save DC Strength saving throw
- The affected creature cannot move or take Actions, Bonus Actions, or Reactions, and has Disadvantage on Strength and Dexterity saving throws.
- Attacks against a Prone creature have Advantage if made within 3 m / 10 ft of the creature.
- A Prone creature must spend half its Movement Speed to stand up.
- A character with the Athlete feat spends only 1.5 m / 5 ft of Movement Speed to stand up.
How to learn
Used by creatures: Grym
Notes
- Slam does an additional 2d8 damage on Tactician and Honour modes.