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Self-Detonate

From bg3.wiki
This article is about the explosion triggered when a normal Steel Watcher is destroyed. For the version used by the Steel Watcher Titan, see Self-Detonate (Steel Watcher Titan). For the action that primes this explosion, see Self-Detonation Protocol. For the condition that indicates a primed explosion, see Detonation Impending! (Condition).
Self-Detonate is a free action used by Steel Watchers and Hellfire Watchers. This ability is triggered when the the Steel Watcher is destroyed, causing it to explode and deal heavy FireFire damage that ignores resistances and immunities. It can also be triggered through Self-Detonation Protocol Self-Detonation Protocol after a one round delay.

Description

Explode in a burst of raging hellfire - eliminate all nearby wrongdoers.

Self-Detonate ignores Resistance and Immunity to FireFire damage.

Properties


Damage: 30~74
4d12 + 26FireFire
Details
DEX Save (DC 18) (On Save: Targets still take half damage.)
 Range: Self
AoE: 5 m / 17 ft (Radius)

How to learn

Used by creatures: Steel Watcher (creature), and Hellfire Watcher

Bugs

  • Although the tooltip indicates this ability is a class action, it appears to be a free action - in line with that of a Steel Watcher Titan's similar functioning Self-Detonate (Steel Watcher Titan) Self-Detonate (Steel Watcher Titan).
  • Despite the tooltip stating the explosion ignores resistance to FireFire damage, this does not appear to be the case. (confirmed for normal Steel Watchers only)
  • Combat logs show no record of a DEX saving throw. Characters with Evasion Evasion appear to always take half damage; characters without a comparable passive take full damage (subject to resistance). Resistance and evasion can stack for quarter damage. (confirmed for normal Steel Watchers only)