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Pippin Bow

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Gondian Pippin Bow is a rock gnome member of the Church of Gond who can be found in the Steel Watch Foundry during Act Three.

You've got more courage than half this city combined.

Involvement[edit | edit source]

Act Three[edit | edit source]

Pippin Bow can be encountered together with Zanner Toobin Zanner Toobin and other Gondians at the Foundry. He and Lilly Tilly Lilly Tilly only appear if two or more Gondians are killed during the party's first visit to the Foundry, the Motivator did not go off, and the party came back to the Foundry after visiting the Iron Throne.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Burning Hands Burning Hands (Action + Level 1 Spell Slot)
Damage: 3~18
3d6FireFire

Each flammable target is hit with 3d6Damage TypesFire damage.

DEX Save
 Range: Self
AoE: 5 m / 17 ft (Cone)
Concussive Smash Concussive Smash (Action)   –  Light Hammer
Damage: 0~3

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Fire Bolt Fire Bolt (Action)
Damage: 1~10
1d10FireFire

Hurl a mote of fire.

 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack (Action)   –  Light Hammer
Damage: 0~3

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Misty Step Misty Step (Bonus Action + Level 2 Spell Slot)
Surrounded by silver mist, you teleport to an unoccupied space you can see.
 Range: 18 m / 60 ft
Scorching Ray Scorching Ray (Action + Level 2 Spell Slot)
Damage: 6~36
2d6FireFire
+ 2d6FireFire
+ 2d6FireFire

Hurl 3 rays of fire. Each ray deals 2d6Damage TypesFire damage.

 Range: 18 m / 60 ft

Loot[edit | edit source]

Related quests[edit | edit source]