Let the Slaughter Begin
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Description
Brand nearby creatures with a sinister mark so that their deaths make you harder to kill.Marked targets are Armour Class.[See: Bugs]
, and when they die, you gain +1 bonus toProperties
- Cost
- Action
- Details
- CON Save (Spell save DC)
- Range: Self
- AoE: 12 m / 40 ft (Radius)
- Targets: All enemies in range
Condition: Bhaal's Murderous Mark
Duration: 4 turns
Spell save DC Constitution saving throw
- Affected entity's death grants a +1 Armour Class bonus to the Slayer.
Condition: Dazed
Duration: 1 turn
Spell save DC Constitution saving throw
- Has Disadvantage on Wisdom Saving throws, can't take Reactions, and loses the Dexterity bonus to their Armour Class.
- Removed if an ally Helps this creature.
Condition: Bhaal's Boon
Duration: 1 turn
- Bhaal revels in the affected entity's gift for murder, granting it a +1 bonus to Armour Class per marked kill.
- 1 point of this bonus Armour Class is lost each time the Slayer avoids an attack.[See: Bugs]
How to learn
Used by creatures: Slayer
Notes
- Allies in range are , but not .
Bugs
- The spell save DC of the Slayer's actions uses the spellcasting ability of the last class you took a first level in, but with the Slayer's ability scores. This results in a very low DC due to the Slayer's low mental ability scores. In particular, Fighters, Rogues, Wizards, Clerics, Druids, Monks, and Rangers have a +0 spellcasting modifier from Intelligence or Wisdom in Slayer form, while Barbarians, Bards, Paladins, Sorcerers, and Warlocks have a -1 spellcasting modifier from Charisma while in Slayer form.
- Stacks of
- Whenever a condition of any type is removed from the Slayer, the number of stacks will decrement. Many features involve hidden technical conditions that are applied and removed frequently. In particular, every attack made with involves applying and removing hidden technical conditions which track the extra attacks. As a result, simply attacking causes the stacks to decrement, often immediately after acquiring the first stack.
granted by killing marked targets are lost in far more circumstances than they should be. This makes it essentially impossible to accumulate stacks of this condition as they are usually removed as soon as they are added.