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Dazzling Ray
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Dazzling Ray is a weapon action granted by Fabricated Arbalest.
Description
Unleash a beam of brilliant light that
all creatures in its path.Until the spell ends, you can recast the spell. Casting it again may possibly
you each time you recast it.Properties
- Cost
- Action
- Damage
2d10 (2~20)
- Details
- DEX Save (On Save: Targets still take half damage.)
- AoE: 18 m / 60 ft (Line)
- Duration: 10 turns
- Short rest Recharge:
Condition: Blinded
Duration: 1 turn
Spell save DC Dexterity saving throw
- The affected creature has Disadvantage on Attack rolls.
- The affected creature's range of attacks and spells reduced to 3 m / 10 ft.
- Attack rolls against affected creatures have Advantage.
Condition: Dazzling Ray
Duration: 10 turns
- The affected creature can fire a .
How to learn
Granted by the weapons:
Notes
- Dazzling Ray uses the wielder's spell DC rather than their weapon action DC and does not involve an Attack roll.
- Dazzling Ray uses concentration similar to other spells that can be recast like .
- While concentrating, the wielder gains a separate weapon action called Recast Dazzling Ray.
- When casting Recast Dazzling Ray, the wielder makes a hidden DC 14 Constitution saving throw to avoid being for 2 turns.
- When the wielder is burned, they immediately take 1d4 which may break their concentration on Dazzling Ray.
Bugs
- The saving throw to avoid being Burned is incorrectly attributed to the target of the attack, rather than the attacker, in the combat log.