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Charger: Weapon Attack

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Charger: Weapon Attack is a weapon action granted by the Charger feat that lets you rush forward and hit the first enemy in your path. This ability uses both your Action and your Bonus Action.

Description

Deal more damage: charge forward and slam your weapon in the first enemy in your way.

Doesn't provoke Opportunity Attacks.

Properties

Cost
Action + Bonus Action
Damage: 5
Normal weapon damage
+ 5WeaponWeapon
Details
Melee weapon attack roll
 Range: 9 m / 30 ft

Technical details

UID
Rush_Charger_Attack
Spell flags

How to learn

Granted by features:

Notes

  • The charge does not stop after hitting its target so you can charge through your enemy by targeting the ground behind it. The charge can only deal damage to one target, though.
  • This attack has a deceptively wide collision radius during the charge and can hit allies or breakable objects like crates. You can accidentally hit an ally or object instead of your intended target simply by charging past it. The creature or object that will be hit by the charge will be highlighted when targeting the ability.
  • Charger: Weapon Attack attack follows High Ground Rules despite being a melee attack:
    • If charging down a slope from an elevation at least 2.5 m / 8 ft above the target, the charger receives the +2 high ground bonus to their attack roll
    • If charging up a slope at least 2.5 m / 8 ft to a target above them, the charger receives the -2 low ground penalty to their attack roll