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Adamantine Reverberation
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Adamantine Reverberation is a legendary reaction available to Grym in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting 10 temporary hit points and doubled movement speed until the temporary hit points are depleted.
Description
Grym's form vibrates after being struck, providing temporary hit points and doubling its movement speed while the temporary hit points are present.
10When the temporary hit points are removed, a shockwave pushing targets back 4d8 will explode outward.
Range: 4 m / 13 ft and dealingProperties
- Damage:
-
4d8 (4~32)
- Details:
- Range: Self
- Recharge: Per turn
- CON Save (On Save: Targets still take half damage.)
Condition: Adamantine Reverberation
Duration: 1 turn
- While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4d8. 4 m / 13 ft with a shockwave that deals
How to learn
Used by creatures: Grym
Notes
- This reaction gains DC bonus from Strength ability score; the DC raises to 19 in tactician mode and 21 in honour mode.
- Grym cannot acquire Adamantine Reverberation condition while . However, if it already has this condition before becoming prone, the shockwave is actived once the temporary hit points are removed.
- Grym cannot acquire Adamantine Reverberation condition while .
- The radius for the blastwave is 3 m measured from the Grym's red circle.