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Adamantine Reverberation

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Adamantine Reverberation is a legendary reaction available to Grym in Honour mode. Once per turn when struck by an attack, Grym reverberates, granting HP Icon.png 10 temporary hit points and doubled movement speed until the temporary hit points are depleted.

Description

Grym's form vibrates after being struck, providing HP Icon.png 10 temporary hit points and doubling its movement speed while the temporary hit points are present.

When the temporary hit points are removed, a shockwave pushing targets back  Range: 4 m / 13 ft and dealing 4d8ThunderThunder will explode outward.

Properties

Damage:
4d8 (4~32) ThunderThunder
Details:
 Range: Self
Recharge: Per turn
CON Save (On Save: Targets still take half damage.)

Condition: Adamantine Reverberation

Adamantine Reverberation Adamantine Reverberation

Duration: 1 turn

  • While it has temporary hit points, this creature's movement speed is doubled. Immediately after losing these temporary hit points, the creature knocks back foes 4 m / 13 ft with a shockwave that deals 4d8ThunderThunder.

How to learn

Used by creatures: Grym

Notes

  • This reaction gains DC bonus from Strength ability score; the DC raises to 19 in tactician mode and 21 in honour mode.
  • Grym cannot acquire Adamantine Reverberation condition while Prone Prone. However, if it already has this condition before becoming prone, the shockwave is actived once the temporary hit points are removed.
  • Grym cannot acquire Adamantine Reverberation condition while Muddy Muddy.
  • The radius for the blastwave is 3 m measured from the Grym's red circle.