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Tomboldt the Pallid

From bg3.wiki

Tomboldt the Pallid is a Lolth-Sworn Drow who can be encountered on the second floor of Felogyr's Fireworks workshop in the Lower City of the Baldur's Gate, in Act Three of the game, while following through the quest Investigate the Suspicious Toys Investigate the Suspicious Toys.


Steady, steady... Any spillage, and they'll be picking my teeth out of the roof beams

Involvement edit

Tomboldt is the head of the secret explosives' production that hides behind the veneer of the pyrotechnics shop. He conducts his part of operations in a small room separated from the main laboratory by an open doorway, and is guarded by Uva Black Gauntlet Uva and several other cultists.

On Tomboldt's desk the party can find several documents: Ledger of Production: Explosives and Ledger of Production: Motivators. Also, in Tomboldt's pockets the party can find a note titled Installation Report. These documents contain references to Motivators and the Iron Throne, directing the party toward the Save the Gondians Save the Gondians quest.

As the Investigate the Suspicious Toys Investigate the Suspicious Toys quest cannot be ultimately resolved in a peaceful way, Tomboldt the Pallid joins the fight as soon as he notices any commotion, siding with other followers of Bane Bane and attacking the party along with other Felogyr's Fireworks employees.

Quotes edit

Smokepowder has a distinctive olfactory signature. The slightest variance is as detectable as a spark in the darkness. And must be put out.
Tomboldt the Pallid, when spoken to, initiating combat

Combat edit

Attacks and abilities edit

Acid Splash Acid Splash (Action)
Damage: 1~6
1d6AcidAcid

Throw a bubble of acid that damages each creature it hits.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Cloudkill Cloudkill (Action + Level 5 Spell Slot)
Damage: 5~40

Craft a large cloud that inflicts 5d8Damage TypesPoison damage per turn. You can reposition the cloud every turn.

The cloud Heavily Obscures everything within it.

 Range: 18 m / 60 ft
Melf's Acid Arrow Melf's Acid Arrow (Action + Level 2 Spell Slot)
Damage: 6~24
4d4AcidAcid
+ 2d4AcidAcid

Shoot a green arrow that bursts in a spray of acid. Deals 4d4Damage TypesAcid damage immediately and 2d4Damage TypesAcid damage at the end of the target's next turn.

If the spell misses, the target still takes half the initial damage, but no damage at the end of its next turn.

 Range: 18 m / 60 ft
Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 1~4

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike Piercing Strike (Action)   –  Dagger
Damage: 1~4

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ray of Sickness Ray of Sickness (Action + Level 1 Spell Slot)
Damage: 2~16

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft

Loot edit

Related quests edit

Related literature edit

External links edit