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SG Surface

From bg3.wiki

Condition Type Icon.pngSG_Surface is a status group.

List of conditions in SG_Surface edit

Condition Effects

Acid (Condition) Acid

Assassin's Blood (Condition) Assassin's Blood

  • Creature must succeed a Constitution Saving throw or take 1d12PoisonPoison and get Poisoned until the next Long Rest.
  • On a successful save, it still takes half damage.

Auntie Ethel's Special Brew (Condition) Auntie Ethel's Special Brew

Brewed-Up Bellyglummer (Condition) Brewed-Up Bellyglummer

Burning (Condition) Burning

  • Takes 1d4FireFire damage per turn.
  • Can be removed with the Help Help action, using a Healing Potion or gaining Wet.
  • Immune from if Wet.
  • Dip Dip action can be used on Burning characters or objects.

Burning Acid (Condition) Burning Acid

  • The hatchery waters burn through all those who'd intrude upon it.

Burning Fiercely (Condition) Burning Fiercely

  • Takes 1d10FireFire damage per turn.

Caustic Brine (Condition) Caustic Brine

  • Takes 1d4AcidAcid damage per turn.

Chilled (Condition) Chilled

Cloudkill (Condition) Cloudkill

  • While it remains in the cloud, affected entity takes 5d8PoisonPoison damage every turn.

Constricted (Condition) Constricted

Difficult Terrain (Condition) Difficult Terrain

Difficult Terrain: Vines (Condition) Difficult Terrain: Vines

Drenched (Condition) Drenched

  • Your melee attacks inflict Wet Wet on the target.

Electrocuted (Condition) Electrocuted

  • Takes 1d4LightningLightning damage at the start of each turn.

Entangled (Condition) Entangled

Enwebbed (Condition) Enwebbed

Green Bed Regeneration (Condition) Green Bed Regeneration

Haste Spores (Condition) Haste Spores

Holy Fire (Condition) Holy Fire

Icy Cloud (Condition) Icy Cloud

  • A sheet of frigid air dealing 10d6ColdCold to all that walk through it.
  • Affected entities can make a DC 16  Constitution saving throw to take half damage instead.

Infernal Burning (Condition) Infernal Burning

Melting (Condition) Melting

  • Takes 10d6FireFire damage per turn.

Noxious Fumes (Bibberbang) (Condition) Noxious Fumes

Oily Sup (Condition) Oily Sup

Plant Growth (Condition) Plant Growth

  • The ground is covered with plants and weeds. Movement Speed is quartered.

Poisoned (Condition) Poisoned

Poisoned (Suspicious Poison) (Condition) Poisoned

Poisoned (Spider Meat) (Condition) Poisoned

Poisonous Fumes (Condition) Poisonous Fumes

Regeneration (Condition) Regeneration

Roiling Hellfire (Condition) Roiling Hellfire

6d6 (6~36) FireFire
  • Flames from the heart of Avernus engulf this entity, inflicting 6d6FireFire damage per turn.

Selune's Blessing: Moonsnare (Condition) Selune's Blessing: Moonsnare

Shadow-Cursed Vines (Condition) Shadow-Cursed Vines

Sickly (Condition) Sickly

Feeling extremely off - suspiciously so.

Spike Growth (Condition) Spike Growth

  • Take 2d4PiercingPiercing for every 1.5 m / 5 ft moved on the spikes.

Stench of Death (Condition) Stench of Death

  • Affected entity reeks of decaying matter, a sour greenish smell like a waft of unkept tombs.

Sword Spider's Haste (Condition) Sword Spider's Haste

Affected entity has a +2 bonus to Armour Class Armour Class, Advantage Icon.png Advantage on Dexterity Saving throws, its Movement Speed is doubled, and it can take one additional Action per turn.

Weavebound Vines (Condition) Weavebound Vines

  • Vines crafted from the very Weave itself - a most unorthodox enchantment.
  • Incapacitates the affected entity. Dispelled when the entity is attacked.

Wet (Condition) Wet