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Nadira

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Nadira is one of the tiefling refugees seeking shelter at the Emerald Grove in Act One.

I talked an erinyes out of her favourite soul coin without blinking. And you're not half as scary as she was.
Nadira on acquiring her Soul Coin

Overview[edit | edit source]

Nadira escaped Elturel in possession of a Soul Coin. She first appears during a cutscene at the end of the Prologue, peering through a telescope as the Nautiloid crashes onto the Ravaged Beach.

Nadira credits her mother for her ability to see through Fiends and their servants.[1]. When Nadira was sixteen, she ran away from home, presumably because of her difficult relationship with her mother.[2]. It is unknown whether their strained relationship was due to her mother being a warlock.

Involvement[edit | edit source]

Act One[edit | edit source]

Nadira can be found above the entrance to the Emerald Grove, where a Bugbear Assassin Bugbear Assassin is stalking her. Nadira's survival is time sensitive. If approaching close enough to her location but not intervening, the Bugbear Assassin kills her, and her corpse can be looted for the Soul Coin.

If intervening and killing the Bugbear Assassin quickly enough, the party can speak with Nadira. Although the party saved her life, she accuses them of being hires from Avernus, sent to retrieve her Soul Coin. The party can then try to convince her to hand over the soul coin.

  • I've been to Avernus, but I'm no devil's servant.
    • [PERSUASION] A mind flayer abducted me, and its ship went straight to Avernus. (DC 5 Advantage Icon.png)
    • [INTIMIDATION] No, I don't. But that coin of yours is mine. (DC 10 Advantage Icon.png)
  • [INTIMIDATION] How about this? You give me the coin. Now. (DC 5)
  • [BARBARIAN] [INTIMIDATION] No. Coin. Now. (DC 10 Advantage Icon.png)
  • [DECEPTION] You got me. Hand the coin over and I'll be on my way. (DC 5 Advantage Icon.png)
  • [PALADIN] The path I follow is far more noble - if you possess a devil's artefact, you should leave it in my charge.

If the party fail the Deception check, she realises that they are lying. This results in one last ability check to obtain the coin peacefully:

  • [INTIMIDATION] You hand the coin over, or I kill you. How about that? (DC 5 Advantage Icon.png)
  • [BERSERKER] [INTIMIDATION] COIN. OR. DEATH. (DC 5 Advantage Icon.png)
  • [BARBARIAN] [INTIMIDATION] Bad liar, but good killer. The coin - now. (DC 5 Advantage Icon.png)

If Karlach Karlach speaks with Nadira, these two dialogue options cause Nadira to immediately part with the Soul Coin out of pity:

  • I'm Karlach. If you've spent any time in Avernus, you might've heard of me.
  • I ran away from Zariel's service the first chance I got. I'm making a new life now.

Peering through Nadira's telescope shows a glimpse of a red dragon, possibly Qudenos Qudenos, circling near the Mountain Pass. The telescope can be rotated left or right, bringing into focus the Nautiloid Wreck or Waukeen's Rest, respectively.

Companion approval[edit | edit source]

Convincing Nadira to hand over the Soul Coin: Karlach approves +1 Shadowheart approves +1

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Throw Stone Throw Stone (Action)
Damage: 0~3

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft
Unarmed Strike Unarmed Strike (Action)
Damage:

Hit a target with your bare fists.

 Melee: 1.5 m / 5 ft

Notable loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]

References[edit | edit source]

  1. Dialogue with Wyll: "My mother's a warlock. Taught me when a fiend's tongue is twisting."
  2. Dialogue with Wyll: "Your mother and I have a lot in common." Nadira: "Gods, I hope not. I left home at sixteen for a reason."