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Mask of Terror (Overgrown Tunnel)

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Not to be confused with Mask of Terror (The Blushing Mermaid)

The Mask of Terror is a human member of Auntie Ethel Auntie Ethel's flock. He is encountered in the Overgrown Tunnel inside the Riverside Teahouse / Gnarled Teahouse in Act One.

Involvement[edit | edit source]

Act One[edit | edit source]

Like the other Masks, the Mask of Terror is initially hostile by virtue of wearing a Whispering Mask, placing him under the charming charming effect of Part of the Flock Part of the Flock.

If encountering him after Ethel is dead, he is no longer hostile, but his sanity is not intact anymore. He is still hostile if Ethel has been defeated but the party accepted the offer of Hag's Hair and let Ethel escape.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Mask of Terror must succeed a DC 17  Wisdom saving throw at the start of each of his turns or become affected by Hag's Pawn Hag's Pawn. If he succeeds the throw, he passes the turn without harming the party.

Curse of Terror Curse of Terror (Bonus Action)
Damage: 3~9
2d4 + 1PsychicPsychic

Strike terror into a creature's heart and Frighten it.

WIS Save
 Range: 18 m / 60 ft
Brace (Ranged) Brace (Ranged) (Movement Speed)   –  Longbow
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Hamstring Shot Hamstring Shot (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Shoot an enemy in the thigh and possibly reduce their Movement Speed by 50%.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ranged Attack Ranged Attack (Action)   –  Longbow
Damage: 4~11
1d8 + 3PiercingPiercing

Make a ranged attack with your equipped weapon.

 Range: 18 m / 60 ft

Allies[edit | edit source]

Loot[edit | edit source]

Related quests[edit | edit source]

Gallery[edit | edit source]