During the initial battle for High Hall, a large force of infiltrated Absolutist cultists coming from the Upper City Sewers destroys the keep and routs the City Watch away from it, forcing what remains of the Watch to flee.[1] Faced with severe casualties, the last remaining remnants of the Watch are composed of Fry, Ebber, Goodge, Gyordi, Matthew, and Preyn. A Mind Flayer vaporizes Matthew and Preyn as the Watchmen try to flee from the High Hall, before being confronted with the party.
Fry and the remaining Watchmen led by Gyordi are frightened of the party, if a Mind Flayer (be it the player character, Karlach, The Emperor, or Orpheus) is present. Passing a passive DC 20 Insightcheck allows for the option of having the remaining Watchmen fight at the party's side. A Mind Flayer player character can convince them to partake in the ensuing battle as allies with a DC 18 Persuasion, Intimidation, or Strengthcheck. A non-Mind Flayer needs to pass a DC 20 Persuasion, Intimidation, Deception, or Strengthcheck check to convince them.
Fry and the rest of the named Watchmen's armour is similar in appearance to the Breastplate +1 dyed in blue, brown, and black colours, rather than the plate armour specifically designed and seen on the rest of The Watch.