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Each flammable target is hit with 3d6Fire damage.
Try to stop a spell being cast.
If it is higher level than the spell slot you used to Counterspell, you must make a check using your spellcasting ability[See Notes] to prevent it. The check's difficulty is equal to 10 plus the level of the spell you are trying to counter.
Conjure a beam of crackling energy. Deals 1d10Force damage to a target.