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Way of Shadow
You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.
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You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.
Way of Shadow is one of the subclasses of . It can be chosen at level 3. These monks are more specialized in using the shadows to quietly strike their foes.
Subclass Features
This subclass obtains all the features from its base class, Monk, in addition to its unique features outlined below.
Level 3
Hide: Hide from enemies by succeeding Stealth Checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location.
Shadow Arts:Pass Without Trace: Call forth a veil of shadows and silence that gives you and all nearby companions a +10 bonus to Stealth Checks.
Shadow Arts:- Range: Self
- Radius: 10 m / Expression error: Unrecognized word "radius". ft
- Long rest Duration: Until
Action + 2 Ki Points
Darkness: Create a dark shroud that heavily Obscures and Blinds creatures within. Creatures cannot make ranged attacks into or out of it.
Shadow Arts:- Range: 18 m / 60 ft
- Radius: 5 m / Expression error: Unrecognized word "radius". ft
- Duration: 10 turns
Action + 2 Ki Points
Darkvision: Grant a creature the ability to see into the dark out to a range of 12 m / 40 ft.
Shadow Arts:- Melee: 1.5 m / 5 ft
- Long rest Duration: Until
Action + 2 Ki Points
Silence: Create a sound-proof sphere. All within are Silenced and Immune toThunder damage.
Shadow Arts:- Using this spell might turn targets hostile
- Range: 18 m / 60 ft
- Radius: 5 m / Expression error: Unrecognized word "radius". ft
- Duration: 100 turns
Action + 2 Ki Points
Cantrip: Minor Illusion: Create an illusion that compels nearby creatures to investigate. You can remain hidden while casting this spell. This spell can be cast while you are Silenced.
- Range: 18 m / 60 ft
- Duration: 10 turns
- Action
Level 5
Invisible if you are Obscured.
Cloak of Shadows: Wrap yourself in shadows to become- Lightly or Heavily Obscured. Area must be
- !invisibility ends early if you attack, cast another spell, take an action, or take damage.
- Range: Self
- Duration: 10 turns
- Action
Level 6
Advantage on your next meleeAttack roll.
Shadow Step: Teleport from shadow to shadow. Afterwards, you have- Shadow Step(Condition): Affected entity has Advantage on your next meleeAttack roll.
- Duration: 1 turn
- Lightly or Heavily Obscured. Area must be
- Range: 18 m / 60 ft
- Bonus action
Level 11
Shadow Strike: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- Invisible or Sneaking Must be
- Range: 9 m / 30 ft
- Attack Roll
- Damage:+
1d8 (1~8) + Strength or Dexterity modifier Physical
3d8 (3~24) Psychic
Action + 3 Ki Points
Shadow Strike: Unarmed: Teleport to a foe from a hidden position, striking them with the creeping, psychic ferocity of the shadows themselves.
- Invisible or Sneaking Must be
- Range: 9 m / 30 ft
- Attack Roll
- Damage:+
1d8 (1~8) + Strength or Dexterity modifier Bludgeoning
3d8 (3~24) Psychic
Action + 3 Ki Points