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Wild Shape

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Wild Shape is an Action gained by Druids at Level 2 that allows them to magically transform into various creatures in order to fight in combat or explore the environment.

See also: Aberrant Shape

Description

Magically assume the shape of a beast. While in animal shape, you can't talk or cast Spells.

You can take on the attributes your beast form -- excluding your Intelligence, Wisdom, and Charisma scores.

When your beast form drops to 0 Hit Points, you revert to your normal form.

Properties

Action + Wild Shape Charge

  • Your physical Ability Scores (Strength Strength, Dexterity Dexterity, Constitution Constitution) become the Ability Scores of the creature while Wild Shaped. Your Hit Points and Armour Class Armour Class also become that of the transformed creature.
  • When you reach 0 Hit Points, you revert back to your original form (with the same Hit Points you had before Wild Shaping). If you take damage that reduces the Wild Shape form's Hit Points below 0, the remaining damage is applied to your original form.
  • If a Concentration Concentration Spell was cast before entering Wild Shape, you do not lose Concentration on the spell after Wild Shaping.
  • You can't cast spell but furthermore can't do any action outside of those available to your Wild Shape.
  • Your equipped items are merged into your beast form and do not have any effect until you revert back.
  • You retain your normal Skill and Saving throw Proficiencies while Wild Shaped, but the total bonuses for Strength, Dexterity, and Constitution-based rolls are influenced by your new animal form ability scores.
  • Your beast form has a fixed number of base Hit Points that increase every two levels that you advance in the Druid class after unlocking each unique creature type.
  • The Hitpoint-Increase is calculated by a factor depending on the shape you are using: - Sabre-Tooth, Panther: 1.15 - Myrmidons, Rothe, Owlbear: 1.2 - Bear, Badger, Spider: 1.3 - Wolf: 1.4

Current Hitpoints = Base Hit Points * (Factor ^ #of2levelups) rounded

e.g. Bear Lvl 8 = 30 * (1,3^3) = 65.91 => 66 HP

  • There is a certain increase to damage for some of the attacks. The first increase is gained at Level 4 as follows: - d4: Bear: Claws; Dire Raven: Beak and Rend Vision; Panther: Bite; Owlbear: Rupture, Claws and Crushing Flight - d6: Badger: Bite; Spider: Bite; Rothe: Gore and Charge; Panther: Jugular Strike and Pounce The increase is set at Level 4 so the Rothe, Raven, Panther and Owlbear get them right from the start. At Level 8 these dice increase by one so a d4 becomes d6, d6 becomes d8 etc.

Combat Wild Shape Action

Bonus action + Wild Shape Charge

As a Bonus Action, you can assume the form of a beast. You can transform twice per Short Rest.

Only available to Circle of the Moon Circle of the Moons.

List of Wild Shape Creatures

Creature Level Learned AC HP (Base) HP (At Level 12) STR DEX CON
Badger 2 10 13 48 14 10 15
Bear 2 12 30 111 19 10 16
Cat 2 12 2 2 6 15 10
Spider 2 14 20 74 14 16 12
Wolf 2 14 18 97 17 15 15
Dire Raven 4 16 13 13 6 14 8
Deep Rothé 4 10 23 48 18 10 14
Panther 6 14 45 68 14 15 10
Owlbear 6 15 65 112 20 12 17
Sabre-Toothed Tiger 8 13 67 89 18 13 15
Dilophosaurus 10 14 74 96 19 13 17
Air Myrmidon 10 18 90 108 18 14 14
Earth Myrmidon 10 18 103 124 18 10 17
Fire Myrmidon 10 18 90 108 13 18 15
Water Myrmidon 10 18 90 108 18 14 16

Wild Shape: Badger

Available to Level 2 Druids.

Take the shape of a giant Badger that can burrow into the ground. You gain Bite (Badger), Claws (Badger), and Burrow.

Badger shape has the following physical attributes:

STR

14
(+2)

DEX

10

CON

15
(+2)

Hit Points

13

Armour Class

10

Wild Shape: Bear

Only available to Level 2 Circle of the Moon Circle of the Moons.

Take the shape of a Bear with high Hit Points that can goad enemies into attacking it. You gain Claws (Bear) and Goading Roar.

Bear shape has the following physical attributes:

STR

19
(+4)

DEX

10

CON

16
(+3)

Hit Points

30

Armour Class

12

Wild Shape: Cat

Available to Level 2 Druids.

Take the shape of a ragdoll Cat that can avoid attention and meow to distract your enemies. You gain Claws (Cat) and Meow.

Cat shape has the following physical attributes:

STR

6
(-2)

DEX

15
(+2)

CON

10

Hit Points

2

Armour Class

12

Wild Shape: Spider

Available to Level 2 Druids.

Take the shape of of a giant Spider that can shoot webs to entangle enemies. You gain Venomous Bite, Web (Spider) and File:Arachnid Jump Spider Icon 64px.png Arachnid Jump. You are immune to Enweb, the movement penalty from walking on Webs, and take no falling damage when jumping onto Webs.

Spider shape has the following physical attributes:

STR

14
(+2)

DEX

16
(+3)

CON

12
(+1)

Hit Points

20

Armour Class

14

Wild Shape: Wolf

Available to Level 2 Druids.

Take the shape of a Wolf that can leave enemies open to Critical Hits and increase allies' Movement Speed. You gain Bite (Wolf), Inciting Howl (Wolf) and Exposing Bite. Like all wolves, this wolf form has the Pack Tactics passive feature.

Wolf shape has the following physical attributes:

STR

17
(+3)

DEX

15
(+2)

CON

15
(+2)

Hit Points

18

Armour Class

14

Wild Shape: Dire Raven

Only available to Level 4 Circle of the Moon Circle of the Moons.

Take the shape of of a Dire Raven that can fly and Blind enemies. You gain Beak Attack, Rend Vision and Fly (Dire Raven).

Dire Raven shape has the following physical attributes:

STR

6
(-2)

DEX

14
(+2)

CON

8
(-1)

Hit Points

13

Armour Class

16

Wild Shape: Deep Rothé

Available to Level 4 Druids.

Take the shape of of a Deep Rothé that can charge and impale enemies, and illuminate surfaces. You gain Gore, Charge and Dancing Lights.

Deep Rothé shape has the following physical attributes:

STR

18
(+4)

DEX

10

CON

14
(+2)

Hit Points

23

Armour Class

10

Wild Shape: Panther

Available to Level 6 Druids.

Take the shape of a Panther that can prowl around invisibly and pounce on unsuspecting enemies. You gain Bite, File:Prowl Panther Icon 64px.png Prowl, File:Pounce Panther Icon 64px.png Pounce and Jugular Strike.

Panther shape has the following physical attributes:

STR

14
(+2)

DEX

15
(+2)

CON

10

Hit Points

45

Armour Class

14

Wild Shape: Owlbear

Available to Level 6 Druids.

Take the shape of an Owlbear that can rupture the ground and become enraged. You gain Claws (Owlbear), File:Crushing Flight Owlbear Icon 64px.png Crushing Flight, File:Rupture Owlbear Icon 64px.png Rupture and Enrage.

Owlbear shape has the following physical attributes:

STR

20
(+5)

DEX

12
(+1)

CON

17
(+3)

Hit Points

65

Armour Class

15

Wild Shape: Sabre-Toothed Tiger

Available to Level 8 Druids.

Take the shape of a Sabre-Toothed Tiger that can shred armour and regenerate hit points. You gain Bite, Shred Armour, Jugular Strike, File:Enhanced Jump Sabre-Toothed Tiger Strike Icon 64px.png Enhanced Jump and Animalistic Vitality.

Sabre-Toothed Tiger shape has the following physical attributes:

STR

18
(+4)

DEX

13
(+1)

CON

15
(+2)

Hit Points

62

Armour Class

13

Wild Shape: Dilophosaurus

Available to Level 10 Druids.

Take the shape of a Dilophosaurus whose corrosive spit can dissolve a target's armor class. You gain Bite, Corrosive Spit and Pounce.

Dilophosaurus shape has the following physical attributes:

STR

19
(+4)

DEX

13
(+1)

CON

17
(+3)

Hit Points

74

Armour Class

14

Wild Shape: Air Myrmidon

Only available to Level 10 Circle of the Moon Circle of the Moons.

Take the shape of a Air Myrmidon who gains the ability to fly and to cast lightning spells. You gain Attack (Myrmidon), Electrified Flail, File:Raging Vortex Air Myrmidon Icon 64px.png Raging Vortex, File:Invisibility Air Myrmidon Icon 64px.png Invisibility (Air Myrmidon) and Elemental Warp. This shape consumes 2 Wild Shape charges.

Air Myrmidon shape has the following physical attributes:

STR

18
(+4)

DEX

14
(+2)

CON

14
(+2)

Hit Points

90

Armour Class

18

Wild Shape: Earth Myrmidon

Only available to Level 10 Circle of the Moon Circle of the Moons.

Take the shape of a Earth Myrmidon who gains the ability to fly and to cast earth spells. You gain Attack (Myrmidon),File:Sludgy Sling Earth Myrmidon Icon 64px.png Sludgy Sling, File:Burrow Earth Myrmidon Icon 64px.png Burrow (Earth Myrmidon), File:Muck to Metal Earth Myrmidon Icon 64px.png Muck to Metal, Grounded Thunder Strike and Elemental Warp

Earth Myrmidon shape has the following physical attributes:

STR

18
(+4)

DEX

10

CON

17
(+3)

Hit Points

103

Armour Class

18

Wild Shape: Fire Myrmidon

Only available to Level 10 Circle of the Moon Circle of the Moons.

Take the shape of a Fire Myrmidon who gains the ability to fly and to cast fire spells. You gain Attack (Myrmidon), Scorching Strike, File:Myrmidon's Immolation Fire Myrmidon Icon 64px.png Myrmidon's Immolation, Cinderous Swipe and Elemental Warp

Fire Myrmidon shape has the following physical attributes:

STR

13
(+1)

DEX

18
(+4)

CON

15
(+2)

Hit Points

90

Armour Class

18

Wild Shape: Water Myrmidon

Only available to Level 10 Circle of the Moon Circle of the Moons.

Take the shape of a Water Myrmidon who gains the ability to fly and to cast healing and cold spells. You gain Attack (Myrmidon), Explosive Icicle, Heimal Strike, Healing Vapours and Elemental Warp

Water Myrmidon shape has the following physical attributes:

STR

18
(+4)

DEX

14
(+2)

CON

16
(+3)

Hit Points

90

Armour Class

18

Trivia