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Bone Chill

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Bone Chill is a cantrip (Necromancy). It deals Necrotic damage and prevents the target from regaining Hit Points.

Description

Assail a creature with the chill of the grave. It takes 1d8Damage TypesNecrotic damage and cannot regain Hit Points. Undead creatures also get Disadvantage Icon.png Disadvantage on Attack rolls.

Properties

Damage: 1~8
Details
Attack roll
 Range: 18 m / 60 ft

At higher levels

When the spellcaster reaches Level 5, the damage increases by another 1d8 Necrotic damage, for a total of 2d8Damage TypesNecrotic.

Condition: Bone Chilled

Bone Chilled Bone Chilled

Duration: 1 turn

How to learn

Classes:

Races:

(Character level is the sum of all class levels for a multi-classed character.)

External Links